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Game » consists of 12 releases. Released Sep 14, 2004
Gimps, or Gimp Suits often appear in games as an unlockable costume, and occasionally as a character.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Used in many games such as Sim City and Black & White to make sweeping changes to the environment or to move massive objects.
A heads-up display is a graphical overlay of vital information used in most modern games.
The expression of care and love, an act performed in many games.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
The 2005 Interactive Achievement Awards celebrated the best games of 2004.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
The ability for players to customize the look of indoor locations with various furnishings.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Games made for a younger audience, usually between 3-9.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
The act of pressing your lips against someone or something else as a sign of affection.
An umbrella term for any sexual orientation or gender identity that is not straight.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The ability to influence and control the thoughts of others.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
Everyone that is born has parents. These games feature adults with children of their own.
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