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    38 Studios was a Rhode Island-based developer/publisher, founded by Red Sox pitcher Curt Schilling.

    Report: 38 Studios Lays Off Entire Staff [UPDATED]

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    danielcampbell

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    #251  Edited By danielcampbell

    @Jeust: When you take a stupid amount of time to develop a game, you need to sell a lot to make up for it. Sadly, it looks like some poor management caused a lot of people to lose their jobs today. Very sad.

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    wefwefasdf

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    #252  Edited By wefwefasdf

    Needed to sell close to three million copies? That would be very difficult even if the game was much better than it was.

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    SithToast

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    #253  Edited By SithToast

    My thoughts go out to all the dudes working at 38. I'm sure you guys will land on your feet!

    RICH GALLUP COME BACK TO THE LOVING ARMS OF JEFF AND CREW

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    NegativeCero

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    #254  Edited By NegativeCero

    Fucking...this went all the way wrong so fast. I suppose it was years in the making. I feel awful for these guys.

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    Scodiac

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    #255  Edited By Scodiac

    I've been laid off before and that letter is very similar to the one I received. That's just the way it is. It sucks. I hope all those talented devs will find work elsewhere in the industry. It's really a shame that most of their work will go almost completely unseen.

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    Trilogy

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    #256  Edited By Trilogy

    Holy fucking shit... That's uh, horrendous to say the least. If it really did come down to the sales of KOA then I think the industry as a whole needs to take a look at how sustainable it is to gamble like 38 did. I love AAA blockbuster games as much as the next guy but when the repercussions are as bad as this for not selling another 1.5 million copies, I think there's something is seriously wrong.

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    alwaysbeclothing

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    At least Rich and Rorie might possibly be able to come back to Giant Bomb, Gspot crew 2.0?

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    CountMacula

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    #258  Edited By CountMacula

    Man, my heart goes out to all those affected, especially Rich.

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    deactivated-629eab11cc270

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    That was fast

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    jjnen

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    #260  Edited By jjnen

    Fuck.

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    smokepants

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    #261  Edited By smokepants

    All Curt Schilling wanted was to make a MMO! Where did it all go so wrong? Oh, right, it was a company founded by a baseball player who wanted to make a MMO.

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    Razputin

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    #262  Edited By Razputin

    That's just a terrible thing to read. Especially that Reckoning was, you know, really rather cool.

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    Slay3r1583

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    #263  Edited By Slay3r1583

    So it looks like we can look forward to a special guest appearance by Rich Gallup on the next Bombcast.

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    Jeust

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    #264  Edited By Jeust

    @danielcampbell said:

    @Jeust: When you take a stupid amount of time to develop a game, you need to sell a lot to make up for it. Sadly, it looks like some poor management caused a lot of people to lose their jobs today. Very sad.

    Yeah, still selling three million is a bold assessment.

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    ouren

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    #265  Edited By ouren

    I wonder how many shillings Kurt has now.

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    Karl_Boss

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    #266  Edited By Karl_Boss

    Curt Schilling should have just stuck to baseball and been a commentator.

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    Gizmo

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    #267  Edited By Gizmo

    @Tommy said:

    Why release a video (a first and only video) about your game when you know you are going lay off the entire staff in one or two days?

    They threw a bone to the fans, especially to the ones on the 38 boards. Can you imagine following a game for years and not ever seeing a screenshot or video of it?

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    gaffyh

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    #268  Edited By gaffyh

    On a positive note, this means Rich Gallup is free to work on GiantBomb?.... if only!

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    murisan

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    #269  Edited By murisan

    Wow, that e-mail.. that's cold.

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    Jace

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    #270  Edited By Jace

    @fusrodah said:

    I hadn't realized Big Huge was part of 38 Studios...Rise of Nations was one of my favorite games ever. I feel really guilty for not buying Amalur now.

    Why would you feel guilty? They produced a product that you didn't deem worthy of purchase and you didn't buy it. If anything it's even worse for the company that could've made another RoN game. But why do that, because no one liked that game, right?

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    sin13

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    #271  Edited By sin13

    So nice of them to throw Big Huge under the bus, like it's all their fault.

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    deactivated-5e60061752a57

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    Dayum son.
     
    But...Reckoning seemed bland as paper, and the PC demo was horrible.

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    D_Mac

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    #273  Edited By D_Mac

    This seems to be the nail in the coffin for the current development model for MMOs. Working away for 5-7 years with no return, and running on investor capital, is a near impossible proposition for any company, which is why only Blizzard/Activision and EA have been really that successful with them, they have the cash to keep development going.

    This sucks, hope everyone from 38 and Big Huge land on their feet.

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    Tupacalypse

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    #274  Edited By Tupacalypse

    @SmokePants: Just because he's a baseball player doesn't mean he would have bad ideas and concepts for a game, playing sports doesn't mean you're not creative.

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    maxszy

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    #275  Edited By maxszy

    That's rather sad. Would have been nice to see Curt be successful. Though, to do so also do need to put out a product that would last. Would of been nice to see what they were *really* working on however, especially considering all the hype and build up that had happened over the years.

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    meaninoflife42

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    #276  Edited By meaninoflife42

    RICH NOOOOOOOO!!!!!

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    DrDarkStryfe

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    #277  Edited By DrDarkStryfe

    Three million copies just to break even? That puts Amalur into the $60-80 million budget range, and that title was nowhere advertised enough for a AAA budget.

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    Gabriel

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    #278  Edited By Gabriel

    Shoulda been a baseball MMO

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    rabidwombat

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    #279  Edited By rabidwombat

    My sympathies to everyone at 38 Studios.

    Also, times have changed and people have moved on. Rich was good at what he did back at Gamespot, but he decided he wanted to do something different, and I wouldn't be surprised if that continues to be the case. Whatever it is, he'll figure something out.

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    Foggen

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    #280  Edited By Foggen

    A million sales is not a failure under any reasonable set of circumstances. They were counting on it to set the world on fire, which was not a fair set of expectations.

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    Beaudacious

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    #281  Edited By Beaudacious

    Amalur was suppose to sell 3 million copies? Who the fuck made those projections? Those are Established Faboy Franchise numbers.

    It seems like this entire business was based on fumes and hope. Hey I'm going to go open a car manufacturing business to compete with GM tomorrow, who needs to start small...

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    kindgineer

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    #282  Edited By kindgineer

    Terrible news, and I appreciate it Alex that the article was void any sarcastic quips.

    Again, condolences to all those, and i really hope they are able to find something else.

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    CosmicQueso

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    #283  Edited By CosmicQueso

    @Gizmo said:

    @Tommy said:

    Why release a video (a first and only video) about your game when you know you are going lay off the entire staff in one or two days?

    They threw a bone to the fans, especially to the ones on the 38 boards. Can you imagine following a game for years and not ever seeing a screenshot or video of it?

    If you're trying to drum up interest for selling the IP, or perhaps getting other other capital infusions, having a strong reaction from fans on a video like that would sure help.

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    MjHealy

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    #284  Edited By MjHealy

    Pouring one out over here. It's very sad to see a new developer go out of business so quick, especially since I found Reckoning to be pretty decent. Good luck to those searching for jobs in this climate. In Gallup, we trust.

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    xxxlynchxxx

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    #285  Edited By xxxlynchxxx

    What a mess...

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    CosmicQueso

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    #286  Edited By CosmicQueso

    @Foggen said:

    A million sales is not a failure under any reasonable set of circumstances. They were counting on it to set the world on fire, which was not a fair set of expectations.

    For an XBLA title, maybe. But a million units is probably around $30-$35 million in revenue to 38 after EA took its cut. Development clearly cost more than that, not to mention the other administrative fees for back office support. Who knows what kind of cut guys like Salvatore took as well. That 3 million unit number probably would have netted around 10-15% profit.

    These things ain't cheap to make. Yeah, a million sure seems like a good number, but with costs the way they are for console games, it ain't enough.

    Now you know why digital games and iOS apps are getting so popular, yeah?

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    Megadestructo

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    #287  Edited By Megadestructo

    Following this news has been devastating. I can't even imagine what it's like over there. My heart goes out to all my friends at 38 and BHG...

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    gamefreak9

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    #288  Edited By gamefreak9

    They expected to sell 3 million??? Really? wtf

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    Yorec

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    #289  Edited By Yorec

    Damn shame to see a new developer go under so quickly. I have enjoyed Reckoning so far and I hope that those fired can find work soon.

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    zrollo

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    #290  Edited By zrollo

    Time for Rich to come back home!

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    onan

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    #291  Edited By onan

    Man, I hope Rhode Island thinks it's worth not giving them extra cash, they're going to have to pay out anyway with unemployment insurance.

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    Marz

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    #292  Edited By Marz

    this is terrible news, but i guess i'm in the same line of thinking with others on why did they spend so many resources on an MMO when they should have started getting the brand awareness out with smaller games first and foremost. Reckoning was a good idea but seems like they released that game a little too late to stop the bleeding in time.

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    fisk0

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    #293  Edited By fisk0

    @Jace said:

    @fusrodah said:

    I hadn't realized Big Huge was part of 38 Studios...Rise of Nations was one of my favorite games ever. I feel really guilty for not buying Amalur now.

    Why would you feel guilty? They produced a product that you didn't deem worthy of purchase and you didn't buy it. If anything it's even worse for the company that could've made another RoN game. But why do that, because no one liked that game, right?

    Damn, I bought Rise of Nations Gold around 3 or 4 years ago. I have yet to open the wrapping for it, all the praise for it in the comments really makes me want to dig up that copy.

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    cstrang

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    #294  Edited By cstrang

    That was quick.

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    SpudBug

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    #295  Edited By SpudBug

    It was stupid to have spent that much making amalur. Stupidity all around.

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    HPX

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    #296  Edited By HPX

    :(

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    ajamafalous

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    #298  Edited By ajamafalous

    Is there a Rich Gallup thread yet? There's gotta be, right?

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    RichieJohn

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    #299  Edited By RichieJohn

    That's really sad news whatever the company!

    I love what I've played so far of Reckoning and can't believe the sales were so poor.

    I hope all the good work gets recognised and people get new jobs soon. Maybe a couple of new indie-ish studios can rise from the ashes. That seems to happen from time to time in these situations.

    Sounds like there was some bad business going on in the background.

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    dezvous

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    #300  Edited By dezvous

    @SpudBug: Hindsight is....

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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