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    Amnesia: The Dark Descent

    Game » consists of 3 releases. Released Sep 08, 2010

    A first-person survival horror game with advanced physics-based puzzles from Frictional Games, the creators of the Penumbra series. Its dynamic of light and darkness and focus on avoidance of enemies rather than combat have been highly influential in recent horror games.

    markusespar's Amnesia: the Dark Descent (PC) review

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    There's no terror if there's no penalty for failure

    Most video games are structured in such a way that the player character's life is in danger. You can die by falling from a platform, or getting gunned down by your enemies, or being eaten by monsters.

    So what separates a horror game from any other? Horror games alter the relationship between player and game through two mechanisms: they balance combat to be unfavorable to the player, and they contextualize the gameplay in the conventions of the horror genre (minimal lighting, grim imagery, ominous music, etc).

    Amnesia: The Dark Descent has been lauded as one of the best examples of horror gaming. It uses Lovecraftian imagery to great effect, and the combat is decidedly unfavorable to the player. In fact, Amnesia's main innovation is that the player has no way of engaging in combat at all. When confronted with an enemy NPC you can either hide or die.

    But the illusion breaks completely once you realize that death has no penalty. When confronted with a monster the optimal play strategy is to simply walk up to it, let it kill you, and restart the sequence. When you respawn the monster will no longer be there. You lose neither items nor progress, and the story is unaffected.

    In other words, to achieve horror Amnesia (and most games in the genre) relies on the player's willingness to be immersed in a core fiction: that the game's danger is real. This is in contrast to a game like Heavy Rain, where gameplay failure may have a permanent effect on the outcome of the narrative. For me, this was where Amnesia failed. It was too easy to choose not to be scared, to treat it as a puzzle game in a moody setting. If you're willing to suspend your disbelief, you may get far out of the game.

    Other reviews for Amnesia: the Dark Descent (PC)

      This might just be the creepiest game ever made. 0

       You wake up in a castle with a note you have written yourself. You cannot remember who or where you are, but your former self is not surprised. The note tells you that you have purposefully forgotten recent events, and that you now have one goal: find and kill a man named Alexander. You don’t know who Alexander is or why you wanted to kill him, but your note warns that you are being chased by a dark shadow that alters reality and that time will be short. The dark shadow is a persistent t...

      15 out of 15 found this review helpful.

      Small Game, Big Scares 0

      I love when games get me spooked, and this rather dark little game was a near perfect recipe for suspense and jumpiness. It's rare that a title comes along and provides players with such a rich atmosphere to be immersed in. Like the intro states, the game is not to be played to win, its purpose is to give players a dramatic first person survival horror experience. I can honestly say that the game freaked me out a few times, but I'm a sucker for playing games in the dark with the sound cranked!  ...

      8 out of 9 found this review helpful.

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