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Concept »
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A minimalist 8-bit "fantasy console" engine designed by Lexaloffle Games in 2015.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Some remakes allow you to switch back to how the game originally looked.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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