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Game » consists of 0 releases. Released Dec 15, 2012
Double Fine's internal two week prototyping game jam. A number of titles created through this prototyping process have gone on to become full game releases.
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A non-interactive sequence within a game most often used for plot advancement.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The ability to dodge an attack, making the player untouchable for a brief period.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
A commonly used programming API for interactive sound creation and playback in games.
A Game Jam is a gathering of game developers from various disciplines (Programmers, Artists, Audio Engineers, Writers, et cetera) to develop a game in a short period of time.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A digital storefront which donates some of its profits to charity.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
This character has been sacrificed by the game designers to serve as a warning or amusement (probably both). These are the non-player characters who die at the beginning of the game or level.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
A shield bash is the act of using one's shield as a weapon to stun, knock back, or otherwise inflict damage on an enemy.
Games whose titles consist of a single word.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Games where abusing alcohol and/or drugs gives the players an in game benefit - such as additional health, bullet-time, or other abilities.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
Vignetting is the photographic process of reducing brightness around the edges of the screen. It is added to focus the player's attention to the center of the screen, although it has also been used for cinematic effect.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
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