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Concept »
Proprietary game engine developed by Crystal Dynamics.
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
The engine used in developing Hitman: Absolution.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Luminous Studio is a proprietary game engine developed by Square Enix.
An all-in-one 3D game engine developed by Japan-based Silicon Studio.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
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