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Concept »
A mechanic often featured in multiplayer games that allows a player to stay on the battlefield after being mortally wounded, until they bleed out or are revived by a teammate.
A moment in a game in which the player is faced with overwhelming odds, designed to be unbeatable by conventional means, but in which the player is encouraged to continue to fight anyway.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
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