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Concept »
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
Bicycle kick, chalaca, chilena, overhead kick, or scissors kick is a move in soccer, which is made by throwing the body up into the air, making a shearing movement with the legs to get one leg high overhead to reach the ball (in original head height), which gets kicked backward.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Falling blocks appear in many games.
Receiving damage or dying as a result of falling.
The ability to manipulate or control gravity in some way.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
When gravity's pull can not harm a player, no matter the distance.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Orbiting is the act of one body following a curved trajectory about another due to gravitational attraction.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
A physics system used to procedurally generate body movement similar to rag dolls.
Water that may elevate or lower over time or because of player actions.
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