Jeff Grubb and friends make a meal out of today's top stories in video games.
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An organism consisting of both natural and artificial systems.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The heartbeat meter is used to read out the character's pulse. Found in many survival horror and sniping games.
Heartless are creatures from Kingdom Hearts that lack Hearts.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A heart-shaped moon that is able to absorb released hearts and which is the doorway to a world that contains the power of all hearts. It plays a major role in the Kingdom Hearts franchise. The goal of Master Xehanort is to exploit its powers.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
Large, ogre-like servants of the Daedra Lord Malacath.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Set of actions, that are part of a religion or traditions.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
An intimate physical activity between two or more individuals.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Modification of the body for grave medical purposes or otherwise.
The Darkness is a supernatural force that requires a human host to survive. It chooses a bloodline to follow and will possess each son of the bloodline on their 21st birthday, and eventually consume their soul.
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