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A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
Guards guard stuff, block doors, and sometimes arrest you.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Wolves are mammals closely related to dogs and are known for howling in moonlit forests and hunting in packs to pester players in numerous RPG games.
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