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    Mighty Morphin Power Rangers: The Fighting Edition

    Game » consists of 2 releases. Released September 1995

    A fighting game adaptation of the live-action superhero television series, focused solely on the show's giant mecha/monster fights.

    Short summary describing this game.

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    Overview

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    Mighty Morphin Power Rangers: The Fighting Edition is a 2D sci-fi superhero fighting game developed by Natsume and published by Bandai for the Super Nintendo Entertainment System in both North America and Europe on September 1995.

    A fighting game adaptation of the Mighty Morphin Power Rangers live-action superhero television series, Fighting Edition focuses solely on the series' giant mecha/monster fights and features both Zords and villains from the series' second and third seasons (as well as the first original film).

    The game engine would later be re-purposed less than a year later for Shin Kidou Senki Gundam Wing: Endless Duel.

    Gameplay

    Power Rangers: The Fighting Edition is a four button game; each character has two punches (light and heavy) and two weapons (light and heavy). In conjunction with the D-pad, players can execute throws and special moves. The game also has a Power Meter that periodically fills up. If a player executes a special move when the meter is full, they will gain a power level, eventually gaining the ability to do their character's super move when the gauge displays a thunderbolt.

    Characters

    Zords

    Villains

    Modes

    Story Mode

    In Story Mode the player chooses between playing as the Thunder Megazord or the Mega Tigerzord. They then battle against every character in the game, including a copy of the player's Zord, until they face off against Ivan Ooze.

    Fighting Mode

    In Fighting Mode the player can either fight against the CPU or another player, or watch two CPU controlled characters duke it out. To use CPU characters in Fighting Mode, players need to hit the select button on the respective controller.

    Trial Mode

    In Trial Mode the player faces an infinite number of opponents, regaining a small amount of vitality between rounds.

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