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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Welcome to your doom!
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Some creatures can easily take off some of their "major" body parts without any real harm to them. Sometimes they can grow new ones quickly or re-attach the parts they took off.
Neff does this while he's stealing your power at the end of each level.
Neff is the god of the underworld, apparently.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
When the President wants to go for a burger, you know that all your cake is a lie.
Neffs second boss form attacks by shooting multiple eyes at his target.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Second boss form.
Neff will shape-shift to a monster at the end of each level.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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