+ Personally really enjoyed the chibi presentation of the characters and the world
+ Online GP structure was surprisingly addictive to see you compete in stages to get to final 8, almost invoking the addictive competitiveness you saw playing Tetris 99... this is something Mario Kart should adopt
+ Game posed some interesting difficulty challenges paired with unlock loop with challenges that kept me playing again and again
+ Gameplay and physics aren't as refined nor extensive as Mario Kart, however it... somehow works in Chocobo GP's content
- Number of courses and variety of them is quite underwhelming, almost as if they have put the basic package with intent to bring more on via DLC or season passes
- Level progression (for unlocking online rewards) are clearly skewed towards pay to unlock rather than giving enough rewards for time spent playing...
From objective point of view, Chocobo GP us a fairly average game in a genre that already holds some of the high standard examples in real life (Mario Kart still stands by far the best with Crash Team Racing and Sonic Racing Transformed following), however on a personal level, something about this game have clicked with me so much that I was playing it daily Online GP to earn rewards and unlock levels for more characters.
It'll be interesting to see how I go after the first month (which I have played quite extensively as a passive multitasking activity and/or in serious mode..) and I know this game from quality point of view should sit quite a few spots lower in this list.... but I just had so much entertainment playing this game this year. It was almost a comfort food of some kind... which is so ironic.. because I really have no affiliation to the first game, nor that much a follower of Final Fantasy as well....
There's so much this game could do better - more track environments and/or variations (which I suspect will be part of DLC) - more customization options, better weight and physics (as the characters are far too light in my opinion) - but for some reason, I'm OK with what they have decided to release out of the gate without over-investing on scope / budget in what looks pretty obvious in my eyes to test the market (with microtransactions.. and potentially live service online component) game that may expand should there be adequate response from the players.