@AngriGhandi said:
Maybe it's just me, but the way they handled choices in this game bothered me to no end.
Some of them seemed totally illogical (shoot Mason in the leg? Twice? And shooting the guards does nothing?? Awesome, go fuck yourselves!) others seemed totally random (deciding whether or not to shoot Harper determines whether Karma lives ...why?) and some of them were almost nonsensical as far as what my motivations as the player are supposed to be (why would I want to kill Admiral Briggs? Did anybody pick that option??).
Also, the idea that the worst terrorist in the history of mankind, wanted by both America and China, would still be in prison awaiting trial a year after his arrest, and not put through due process and publicly executed in like, three months, was so dumb that I probably should have seen it coming. International law treats terrorists like Batman villains, apparently.
Oh, also, if you shoot the dead body of your traitor friend after Harper kills him, you fail the mission for friendly fire. THE IRONY.
In the end, the net effect it all had on me was an overwhelming annoyance that I wasn't seeing the ending I chose to see-- not because I was making the wrong choices, but because the choices I was given didn't really make sense.
And it's really too bad, because the idea of a villain who wants to turn the drones of the world's biggest military against themselves because he believes allowing any nation to have that much power and control is immoral would actually be pretty interesting and conflicted and relatable-- if the guy wasn't just a big weeping douche who spends literally the entire game crying about his dead sister, yet apparently is also possessed of enough mental faculties to be the greatest hacking genius ever.
...But I got to shoot like 500 dudes, so w/e
I feel the same way about most of it, what they should've done in the 'Shoot Menendez' sequence is telegraph a bit more what you should do, shooting the guards give you a game over so you FEEL that you have no choice, a 'sugestion' to shoot him in the leg would've gone a LONG way.
The Karma thing is absurd. It's literally a coin flip decision, most people will choose Harper because he's a cool guy while Farid is an undercover duder that seems about to shit himself every time someone talks to him. Then Farid 'saves' Karma and Karma saves the entire world...I mean, suddenly they forgot that Karma was a really huge deal...?
Menendez rise to power and super hacker powers is handwaved as him investing in Tacitus with his druglord money, which doesn't sound too bad. And, really, in the end I enjoyed the story, but maaaan, my first ending sucked (virus spreads, no one can do anything about it, Menendez kills Woods and the scene where he burns himself didn't even appear), and it was due to the things mentioned above.
Edit: @Ethereal: Mason survives, and appears on the vault. Woods asks where he was in the last thirty years and Mason Jr talks with him a bit.
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