@bed: Believe you me, nothing would make me happier (and probably more stressed) than if I had the resources at hand to make something on the scale of a Cyberpunk 2077, but still had as complete of creative control as a person (or pair of people, if we were to combine powers) can have over a project of that size.
I'm glad that you appreciated my spending that much time going on about the cops in the game. A thing I probably don't write about as much as I should is things like that, how systems really work and play with each other (or don't) in games, and you can end up with this. Like you said, accidentally being the social commentary that I'd wager the higher ups in the company didn't want the game to have for fear of causing "controversy" or whatever.
Semi related, now that (hopefully) sometime in the near-ish future we'll be out of the cross gen era, and can start getting properly current gen (IE, PS5/Xbox Series) games, I'd really want more games to push deeper and more complex systems, rather than just aiming for prettier graphics. I know you don't need untapped horsepower to make statements with game systems, but it doesn't hurt, either.
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