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Nodima

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  • Nodima posted a message in the forum topic RE4 vs RE4: A gameplay comparison and retrospective. on the Resident Evil 4 board

    Curious how the tone of this thread has held up. As I said in the Black Friday thread, I held true to my promise earlier in this thread that I'd wait for a sale because of the impression the demo gav...

  • Nodima posted a message in the forum topic 'Tis the Season of Capitalism- what's your haul?. on the General Discussion board

    I waited until the day after the PSN Black Friday sale and then finally bought Resident Evil 4 at full price instead of $20 off. I also kept putting off taking my tips to the bank so I could cover my...

  • Nodima posted a message in the forum topic Alan Wake II Gets Glowing Reviews. on the Alan Wake II board

    Now that I finished and have been digging into some behind the scenes stuff, one of the more stunning accomplishments of this game is how seamlessly they integrated the original voice actor (Darling f...

  • Nodima posted a message in the forum topic Microsoft Ends Its 'Hands-Off' Management Of Zenimax; Bethesda, Arkane, id, and Tango Must Report Projects To Matt Booty. on the Zenimax Media Inc board

    What little I know about Booty comes from the various times he came up in anecdotes from Giant Bomb staff over the years, some E3 @ Nite appearances and his late cameos in the PsychOdyssey documentar...

  • Nodima posted a message in the forum topic Alan Wake II Gets Glowing Reviews. on the Alan Wake II board

    As a total "please don't scare me bro", I'd say the horror is generally at a Resident Evil level. It's mostly driven by lighting, level design, art direction and sound while the game itself is more of...

  • Nodima posted a message in the forum topic Alan Wake II Gets Glowing Reviews. on the Alan Wake II board

    Edit: Before basically just repeating myself to echo later comments, I do want to mention that I love how thoughtful the back end of the game's pacing seems to be. Without saying much about why, a lot...

  • Nodima posted a message in the forum topic Alan Wake II Gets Glowing Reviews. on the Alan Wake II board

    I've got nothing at all against the combat, it feels as if they basically imported Resident Evil 2-2 into a Last of Us game, but I've also gotta say this is the third game this year where I'm so glad ...

  • Nodima posted a message in the forum topic Alan Wake II Gets Glowing Reviews. on the Alan Wake II board

    Well, it's definitely very much a survival horror game.The first couple hours of this game are pretty fantastic, though I was soured a bit by wandering in circles for what felt like an hour because I...

  • Nodima posted a message in the forum topic I think the Dualsense might be ergonomically incompatible with my hands.. on the DualSense Controller board

    Alternatively, both my launch controller and the one I got for some two player stuff a year later are still very awesome. But I also never saw fun glitches in GTA3.

  • Nodima posted a message in the forum topic Megan Fox's Nitara VO is pretttttyyy prettty bad. on the Mortal Kombat 1 board

    @marino: if Rousey beats Fox, it’s only because her role is much more prominent. Fox isn’t just flat, she sounds like an American overdub of a Chinese action movie. Except she’s in an American action ...

  • Nodima posted a message in the forum topic I think I hate Cyberpunk 2.0. on the Cyberpunk 2077 board

    On the downer side, this game seems to remain capable of producing some pretty remarkable glitches from innocuous sources. I've had the visual glitch caused by Silverhand's first attempt to bumrush y...

  • Nodima posted a message in the forum topic I think I hate Cyberpunk 2.0. on the Cyberpunk 2077 board

    I'm going Cool for...whatever reason. I want to be Cool, I guess? From my memory of the original version of the game, Normal difficulty is hilariously stupid so I'm not too worried about my attribute...

  • Nodima posted a message in the forum topic Baldur's Gate 3 Full Release Discussion Thread. on the Baldur's Gate 3 board

    I thought I couldn't just turn around and leave the dungeon I thought I was stuck in from my last post, but once I remembered I needed to wear a mask to go back through the door it didn't really matt...

  • Nodima posted a message in the forum topic I need a radio in Starfield or I am going to go (Space) Crazy. on the General Discussion board

    XBox doesn’t have the same Spotify integration PlayStation does? It’s not always ideal, as some games fully mute their soundtracks rather than allow you to render them subtle beds for your chats of ch...

  • Nodima posted a message in the forum topic Baldur's Gate 3 Full Release Discussion Thread. on the Baldur's Gate 3 board

    Because the current conversation here is about the difficulty, I'll just say: personally, while I enjoyed about 10 hours of the medium difficulty, by the time I was discovering mini-bosses, let alone ...

  • Nodima posted a message in the forum topic Does the controller layout for all the systems/pc need to be unified?. on the General Discussion board

    I don't have super strong opinions about buttons, really. I can get used to most layouts and sometimes even find learning new locations for old things part of the fun of playing a new game.But one of...

  • Nodima posted a message in the forum topic The purpose of video game discourse. on the General Discussion board

    @mellotronrules said: @bladeofcreation said: I guess what I'm getting at is this: whether or not one agrees with my personal takes on media doesn't really matter to me. What matters is someone at leas...

  • Nodima posted a message in the forum topic The purpose of video game discourse. on the General Discussion board

    As a former music critic, a lot of what compels me to purchase games I might not otherwise care much about (Deathloop being the most recent example that comes to mind) is simply discussing the hows, ...

  • Nodima posted a message in the forum topic Baldur's Gate 3 Full Release Discussion Thread. on the Baldur's Gate 3 board

    @mellotronrules: Oh for sure, whenever I find room to hint at how I'm having a blast despite deliberately creating a character that plays into my own interests but makes the combat less blunt than I'm...