the story took to long to get to the point of the realisation of being in yomi considering the themes presented early and the title being what it is. little mention of motivations and emotions relating to each of the three 'paths' outside of the cutscenes where you choose.
the combat felt quite half baked with too few ai combat behaviours. bosses can be cheesed by rolling under them and back-attacking. also, with visual indicators being a glint of light, one would hope the glowing orb following you wouldnt try to blind you.
Log in to comment