@dareitus: So I've seen this thrown around a bit, but I don't believe holding in Pool 1/2 does much. There is a hidden MMR system where you will start to fight people in higher pools if you match whatever that metric is, so you'll still end up going against people with more options.
If you want to wait at the top end of Pool 2 for a while, that's totally fine, and it might slightly decrease what your opponents have, but you will at some point certainly start matching against people in Pool 3. I was seeing Pool 3 cards before I hit the end of Pool 2, and the videos I saw floating around Youtube also seemed to have been debunked. Again a lot of this info on all sides is just anecdotal so ymmv. Just follow the "What would I have more fun doing" rule. Saving and waiting to get a few cards, or just having that constant drip of Collection Level ups.
@zombiepie: As people have said above, the quick boosts are a bad value. I was using them at the beginning, but you are basically wasting credits. And, unless you want some cool looking variants or whatever, as long as you are playing the game and aren't capping out on resources or missions, Gold should be used for missions (just a better value than getting credits straight up) and credits should be used to upgrade the cards you have boosters for (which you get by using them in your decks). As you probably already know, the best value is the first upgrade, as it is 1 Collection Level for 25 credits, after that it stays constant at 1 CL for 50 Credits I believe.
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