Slax's 2023 GoTY in Progress List
2023 is basically the future. And the future is now, and this list is here. Will the site still be here by the end of this year? I hope so, but no guarantees, maybe I should put this list somewhere else? I don't know how.
ANYWAY! We'll be using the same rating scale as last year. Here is is...right...here:
- Bad
- Meh/OK
- Good
- Great
- Exemplary
I feel like it mostly worked, although I probably could've rated more 4* games 3* based on this scale. I'll try better!
Now, what did we learn from last year and what are our goals. Well, 2022 I set out to play a bunch of JRPGs that I had a backlog of and I...didn't really do that. It's not as if I didn't play any, but I think a combination of long and sometimes a difficulty being sticky, can make it easy to play a few hours and then just sort of bounce thinking I'll come back soon. Instead, I think we learned a lot about life-style games (which honestly might have negatively affected the above) and how it is difficult to manage too many of these. They come in the form of forever content like FFXIV, battle passes (every game ever) and just weekly and daily quests that missing them is sub-optimal. Some of these things can make a game more engaging, but they also can make a game feel like a job. And I already have a job, I don't need games to feel like more work (well, sometimes it's a good thing, but you (me (ooh nested parentheses)) get it). All that to say, early days of battle passes, I thought, done well, it would be cool to have in some of the multiplayer games I play a lot. But now that they are there, I mostly don't play those games anymore. Maybe something will hit, but it's hard to keep up on everything. At one point I think I was playing Apex, FFXIV and something else. And there was a time when I was going back and forth between Valorant and OW2. It just doesn't work.
So what do I want to pretend to do this year? I guess try not to get sucked in by those kinds of games, and instead go back to JRPGs, or just any sort of nice comfy game. Maybe that's it and maybe it isn't. Hard to tell at this point.
Update sometime at the end of May - Instead of what I wrote above, I got sucked into Diablo 2 for a large portion of this year again. This was the real one. It really stuck it's teeth into me this time. I wish trading was such a vital part of the ladder experience with the economy of drops balanced around it, because with a little drop balancing (or just like a Self-Found drop balance) i think this game would be just soooo nearly perfect. I do think that having teleport be a near necessary skill meaning you either play a sorc or need a really high rune so you can make a rune word that gives you teleport (or have a dumb time switching to your off hand to use a teleport rod) is not the best design, but damn, this game is real fun and the way a wide variety of drops can slightly benefit your build I think gives that nearly perfect drip keeping you coming back for more.