I agree with a few of the options that have been mentioned previously here, but just to give voice to one that's, I dunno, not a huge game that I had huge expectations for, but one that really missed an important mark for me, I'd go with the Battlefleet Gothic games. I like WH40 fluff and I love the idea of capital ship combat, whether it's at the fleet level or just that feeling of sitting on a chair on a bridge and waiting to see the outcome of the orders you gave.
Battlefleet Gothic is a game about capital ship warfare that manages to mechanically get so much right, without ending up being an abstract representation - you can look at your big honking battleships with their big honking broadsides between battles. But in both games, the rate at which you begin to acquire the best ships is too slow and the underlying campaigns are so mechanically clunky and imbalanced. Like, if they had just dropped the whole grand strategy conceit and let it be a linear scenario-based game, it could have been everything, and instead it was just a tease. And it would have been a much better way to spend their obviously limited development budget.
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