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A compilation of Devil Summoner: Raidou Kuzunoha versus King Abaddon and Shin Megami Tensei III: Nocturne Maniacs Chronicle Edition, an enhanced version of Nocturne Maniacs, which itself was an enhanced version of the original game.
As the world comes to an end through the acts of a cult's sacrifice, a teenage boy is transformed into the Demi-Fiend, neither fully human nor demon. With opposing forces fighting to shape a new world, he has the power to guide the path of its creation.
Japanese-only remake of the two original Megami Tensei games, released for the Super Famicom in 1995.
The third and final entry in the Last Bible series, released in 1995 for the Super Famicom. This title was the first to be available for home consoles.
Another Bible is a Megami Tensei strategy game for the Game Boy released in Japan.
Sequel to the Super Famicom Shin Megami Tensei strategy game Majin Tensei.
Shin Megami Tensei: if... is a Super Famicom main series Shin Megami Tensei series in which students become trapped in their high school after a power-hungry student connects the campus to five demonic realms. It was later remade for the Sony Playstation.
A direct sequel to the original Shin Megami Tensei. It was released on the Super Famicom in 1994.
An early turn-based SRPG spinoff of the Megami Tensei series released exclusively in Japan for the SNES. Although reminiscent of Nintendo series such as Famicom Wars and Fire Emblem, Majin Tensei still retains many defining Megami Tensei features such as demon summoning and lunar cycles.
The inaugural entry in the Shin Megami Tensei series and successor to Megami Tensei I and II on the Famicom. It follows a young man who must prove himself a hero after the opening of a demonic gate in Tokyo and the city's subsequent nuclear destruction.
The second game in the Megami Tensei franchise and the last to appear on the Nintendo Famicom.
The original game in the Megami Tensei franchise. Based on a novel by Aya Nishitani, it introduced many of the elements the series is known for such as demon bartering and fusing.
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