Wow what a dump!
Game Mess Mornings 05/02/24
GrubbSnax
01
Blight Club
Game Mess Mornings 05/01/24
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Game » consists of 1 releases. Released Sep 19, 2022
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
These games let players see the credits without needing to play the game first.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A commonly used programming API for interactive sound creation and playback in games.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
Insult Swordfighting is a concept from the Monkey Island series of games. It is a swordfight where the goal is to outwit your opponent with various insults. If your enemy does not know the comeback to your insults, you will win the match. Every insult has a corresponding comeback.
A gameplay mechanic allowing players to store their items and freely carry them around.
Games with language selection allow the player to choose which language is displayed or spoken in the game.
This concept is for games in which at least one of the main characters is male.
When an achievement is only attainable at a single point in a game, it is considered a missable achievement. If a player has missed such an achievement, then he must replay the entire game in order to get it.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
A brightly colored bird, popular among Pirates.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
These games are designed to be played by one person, and one person only.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
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