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    Room-Based Menus

    Concept »

    A menu system which utilizes objects in a room to represent menu choices. Often the camera will pan around the room to each option as the player navigates the menu.

    Short summary describing this concept.

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    One of the earlier examples of this concept can be found in the original Quake. Instead of the standard menu seen in its predecessor, the inimitable Doom, where you picked an episode and then a difficulty from a list, in Quake you were dropped into control of a character as soon as you picked "new game". You would then run through the labelled portal of your choice to designate which episode you wish to play and which difficulty you wish to play it on.

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