Jeff Grubb and friends make a meal out of today's top stories in video games.
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Blight Club
Manor Lords
Giant Bomb Plays
Game Mess Mornings 05/01/24
GrubbSnax
The island where you get small (Diamond is Unbreakable 07)
JeffJeff's Bizarre Adventure
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
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Game » consists of 7 releases. Released Oct 29, 1988
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
When fighting is no longer relegated to the ground, but can also take place in the air.
Levels that progress forward by themselves at a fixed rate.
A marketing term coined by Sega in 1992 to advertise the Genesis console's faster performance compared to the rival SNES. Sega originally coined the term to refer to the high-speed bandwidth and fillrate of the Genesis VDP graphics processor's DMA unit. The term is also often used to refer to Sega's advertising campaign for the Genesis in the '90s.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Games where the player character is constantly running.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
Eurogamer's digital distribution service.
A heads-up display is a graphical overlay of vital information used in most modern games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games released coinciding with new hardware.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Classic form of numbering that gives things a more regal feel.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
An initiative from Sega starting in June of 2017, that brings titles from every Sega platform to mobile for free.
Genesis/Mega Drive classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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