Look, there's one thing Chris Roberts can do to refute all claims. He and his team has to release a playable game, one that justifies 80+ million dollars of spending. He doesn't even have to hit the targets he promised back in the original crowdfunding campaign - he just needs to release something that people can point at and go "that's a game."
The part that makes me believe that there's a fire under all that smoke is all the project date delays. It's the nature of project development -- once you slip more than say, 30-50% of your schedule, it's an indication that somebody screwed up big time somewhere, either in terms of cost or time estimates. Either way, it shows that somebody didn't really understand the nature of the problem being solved, somebody overestimated the ability of the team to solve those problems, or something significant has happened to fundamentally change the issue at hand and make your previous planning obsolete. You can still succeed after a slip like that, but, it's not a good sign at all. (Because, if you didn't understand the issue in the first place, do you have the knowledge and resources to deal with the consequences?)
In the end, if it doesn't come out, it doesn't really matter why it didn't come out. If it doesn't come out, he burned through tens of millions of dollars, and had nothing to show for it in the end except some tech demos. (YMMV, but I don't think people invested in Star Citizen to only get the Hangar module and Arena Commander.) Maybe you can view Chris Roberts with sympathy, maybe you can view him with contempt, but, in the end, all that money disappeared. There are a lot of constructive things you could have done with a hundred million dollars. That's the real tragedy.
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