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Game » consists of 5 releases. Released Jun 29, 2010
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A fictional location in video games inspired by or based on a real location from Far East Asia such as China, Korea, Japan or Vietnam.
The last boss you face in a game, usually representing the final climax of the game.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Two or more characters are featured on the game's box art.
Games that include real photography on the game's cover.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
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