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Concept »
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
To render explosive devices safe.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A draw occurs when two or more players end a versus match where no player is determined to be the winner. This can be caused by a double knock out, or when players have an equal point value at the end of a set period of time.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
Games that involve characters who must find their way out of a sinking car.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Halo:Reach allows you to customise the time limit for the game.
The elite squad within Frieza's henchmen, compromised by the strongest of his men and those with unique abilities.
A form of racing designed to test the car and driver's skill and endurance. It evolved into closed circuit racing like modern Formula 1 and MotoGP. Even the Mario Kart series has it.
Codenamed "Canada's Game", Hockey is a game played by two opposing teams on a sheet of ice with the objective of scoring the most goals with a rubber puck. Players use wood or composite hockey sticks to put the puck in the net.
Shorter than mini-games, micro games are generally no longer then 20 seconds in length. Several are often played one after another as a party game.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Music speeds up as the time runs out or a particular part of the game gets harder. Found in Street Fighter, Mario games, Sonic games, etc.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
Games that feature quiz questions, often in the form of multiple choice responses.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
An event in a video game in which the screen is split up into multiple frames to give the player better overview of everything that's going on.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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