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A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
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