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A Few Minutes With the Nearly Finished Batman: Arkham City

What if I told you there might be more to this game than the first one? Total shocker, right?

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As a seemingly random comic book-licensed action game, Batman: Arkham Asylum had virtually no expectations to meet. As the sequel to Arkham Asylum, on the other hand, Batman: Arkham City has a hell of a lot more to live up to. It's been tempting to label Arkham City as a known quantity--the first one was so good, how could the sequel be anything but better?--but I have to admit some skepticism about this follow-up after I played it at E3, where the frame rate out in the open world was poor, and the new grappling and flight controls didn't immediately click for me. Could it be that Arkham City might actually be underwhelming in any way?

Nah, probably not. Half an hour with the more-or-less finished game earlier this week, and--big surprise--I'm back on board. Arkham Asylum felt like such a tightly designed and perfectly paced action game, with its back-and-forth Metroid-style progression through a succession of areas, that Rocksteady's ambition to wrap all of the new game around a big urban open world seemed like it might stretch thin what made the first game so good. But what I got to see and play of the open world in this latest demo was tentatively encouraging.

Granted, I saw very little of that open world. This was the sort of tightly controlled press demo that intends for you to play only one specific part of the game, and that part was a story mission a couple of hours in where Batman has to infiltrate a foundry to track down Harley Quinn and rescue a doctor she's holding hostage. So I didn't get to spend a ton of time exploring Arkham City itself, but at least I was out there long enough to see that the game's performance outdoors is now nice and smooth, at least in the 360 version I was playing. And the flight controls--particularly where you grapple onto a point high up somewhere and then use your upward momentum to keep going past the grapple point and straight into a glide--have gotten a little easier to pick up.

Gliding around is all I really got to do in the open city, since my objective was already locked in and time was short. Whatever there is to occupy your time while you're out in the city, I can at least tell you that once you're inside a major location like the foundry, the game is straight-up Arkham Asylum. Transitioning into the foundry was a matter of soaring right over the lip of the building's giant smokestack and gliding down through the hellish inferno at the bottom. (How else would Batman do it? He's Batman.)

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The flow of gameplay when you're in a complex interior like the foundry is identical to the last game--creep into a room, scan the position of enemies with your detective vision, soar up to a gargoyle, then laugh like a maniac while you taunt, harass, and pick off the goons one by one. But a few minor improvements and additions to this formula stood out to me in the few minutes I had to play.

  • You can target specific limbs on enemies with thrown weapons like the batarang. At one point from my perch high up, I kneecapped one of two goons to disable him long enough to swoop down and knock out his buddy. By the time the other guy was ready to get up... well, he didn't get up.
  • Detective mode isn't the catch-all it used to be. We've heard in the past that Rocksteady was trying to ensure players don't play through all of City with Detective Mode on, the way some people did with Asylum. (Why you'd want to miss all that art design I don't know, but that's beside the point.) That mode is still plenty useful for scanning a room full of enemies, but now you lose most of your other HUD elements when you turn it on, depriving you of some other vital information. Best to find a balance and only use the enhanced vision when you need it.
  • There's a new gadget called the REC, or remote electrical charge, that lets you manipulate some mechanical devices in the environment in two directions. The best example was a gigantic hook that you could pull back one way, then push in the other a few times in a row to build up momentum so you could smash through a wall with it. The REC can also be used to open some specific doors remotely, and things like that.
  • There are some massive regular enemies to fight, like a hulking one-armed thug who wielded a hammer. While I absolutely loved Arkham Asylum's melee combat and I think it perfectly captures the essence of how Batman should fight a group of goons, I didn't actually try the old one-two on the hammer guy, since the REC also has its uses in combat. You can zap a single enemy to confuse them so they start wildly flailing and attacking everything nearby. Some subtle electrical persuasion caused that hammer thug to take care of a whole bunch of his cronies for me.
  • You can scan inaccessible Riddler trophies into your map. This is probably only valuable to people who want to get every last thing there is to get, but like the melee combat, Arkham Asylum's collectible trophies and challenges were best-in-class, so I'm on board to get it all once again. As long as you can see a trophy, you can mark it for retrieval later, once you've got whatever requisite gadget or ability you need to actually get to it. Rocksteady says there are over 400 Riddler-related trophies and challenges, and that getting them all is probably a good 10 hours in itself. The Riddler is an actual character in the game, you may have heard, but finding and completing every last trophy and challenge is required if you want to take him down. I'm in. You?
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Oh, hey, did I mention the Joker flat-out dies at the end of the section I played through? Once you've completed the foundry mission, you come upon Harley sobbing over an unresponsive Joker flat-lining in his wheelchair. I got a little more insight into the core plot driving this game--it calls back to the runaway mutation the Joker went through at the end of Arkham Asylum, which is apparently now slowly killing him, hence the kidnapped doctor. Or quickly killing him, I guess, since he appears to have croaked barely two hours into the game, which is roughly how far in Rocksteady says this sequence takes place.

I don't doubt for a second the Joker will actually bounce back shortly in some fashion, assuming that was even really the Joker sitting in that chair in the first place. If the game's developers considered this any sort of truly pivotal plot twist worth keeping hidden, they wouldn't have shown it to the press, and instead Rocksteady's Dax Ginn seemed almost giddy for me to see it, though he wouldn't answer any questions about what exactly was going on. If nothing else, it's evidence there's more going on with Arkham City's storyline than meets the eye. That's just one more of the many things that are getting me really excited to finally play Arkham City when it hits consoles in just a few short weeks.

Brad Shoemaker on Google+

260 Comments

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Cirdain

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Edited By Cirdain

@rmanthorp said:

Oh and THISISGOINGTOBETHEGREATESTGAMEEVERAHHHHHHHHH!H!HWELKKWEGKWGKEWGK

AAAAAAAAAAAAAAAHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

so good.... where can I buy this on steam....

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Gran_Lebowski

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Edited By Gran_Lebowski

SPOILER!!! WHY????????

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popmasterruler

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Edited By popmasterruler

God damnit Brad everything else was so great but you had to fucking spoil that Joker scene.I know it's not too big but I don't want to know ANY plot moments...AT ALL!!!

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Jeffsekai

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Edited By Jeffsekai

lmao

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shinluis

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Edited By shinluis

Hey Brad! Thanks for spoiling a SHOULD HAVE BEEN a pretty cool scene for you, since no one spoiled it for you, I assume. Thanks!

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wolf_blitzer85

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Edited By wolf_blitzer85

So hey I guess don't watch whatever trailers they are going to put out for it either huh?

Better yet, just stay off the internet completely.

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bybeach

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Edited By bybeach

cikami-"Holy christ Spoiler of the century, what the hell man. BY THE WAY, DARTH VADER IS LUKES' FATHER, HIS FAAAAAAAATHEEEEEEEEER!!!"............NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!

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fenixrevolution

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Edited By fenixrevolution

I want this game so bad, it's crazy. I loved the first to death and I haven't heard anything bad about this game so far. As far as the spoiler goes, I'm assuming that it's not as major as it sounds, especially if they're allowing it to be reported a few weeks before the game is released, calm down folks.

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Bruce

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Edited By Bruce

Maybe it's just me, but I didn't like Arkham Asylum all that much when I finished it.

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longevitous

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Edited By longevitous

eh, if it wasn't GB it would have been some other rival video game site. Still would have been nice to experience this on my own though

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Kinggi

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Edited By Kinggi

What the fuck type of spoiler is this? Seriously? Its like you are taunting people with spoilers now.

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Xeirus

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Edited By Xeirus

@popmasterruler said:

God damnit Brad everything else was so great but you had to fucking spoil that Joker scene.I know it's not too big but I don't want to know ANY plot moments...AT ALL!!!

Then don't read about the game.................. the title of this story screamed obvious...

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sagesebas

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Edited By sagesebas

Let me say this the joker won't be dead for long I'm calling it also to me in games the how is more important than the what that being said I'd like to have figured that bit of info out on my own

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sagesebas

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Edited By sagesebas
@DaBuddaDa Just because rocksteady wants it to be known doesn't mean we have to or should know about it should we be constantly feed the info that pr wants us to being a responsible journalist doesn't mean regurgitating all the info but knowing when to hold back also the fact that it's most likely a bait and switch Is irrelevant
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Ksaw

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Edited By Ksaw

@sagesebas said:

@DaBuddaDa Just because rocksteady wants it to be known doesn't mean we have to or should know about it should we be constantly feed the info that pr wants us to being a responsible journalist doesn't mean regurgitating all the info but knowing when to hold back also the fact that it's most likely a bait and switch Is irrelevant

Have to agree here. Although it's kind of obvious that they wouldn't reveal this bit of information if it were that heavy of a plot point, you ( Brad ) as someone who "see's firsthand all the time how protective developers are of their games before they're released" might take into consideration that this game is quite possibly one the of few games that the average game enthusiast might be able to afford this year, and that this bit of information is something they maybe would have liked to discover for themselves. Enjoyed the article otherwise.

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onan

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Edited By onan

It's a spoiler because it spoils the first 2 hours of the game for me. Now I'll know, 2 hours in, as I'm making my way through the foundry, exactly what kind of cutscene is awaiting me. There won't be any surprise when I step into that final room.

I feel mad at myself, mostly. I usually try to avoid all spoilers for an anticipated game, implementing my own media blackout. This title and the first half made me think, hm, maybe it's just mechanics. Plus Brad has always been very spoiler sensitive. It Even if Rocksteady specifically requested you mention it in your coverage, that doesn't mean you shouldn't slap a spoilertag onto the fact that the arch nemesis and final boss of the first game dies in the beginning of the second, complete with timestamp and location of death. Really?

One of the most memorable moments of Arkham Asylum for me was when a certain minor character dies unexpectedly in one of the cutscenes due to a booby trap. I was really surprised, and thought "wow, that's messed up." Up until that point I didn't expect to see anyone actually die in the game, just get roughed up a bit. I'd be annoyed if someone told me what was going to happen before I walked into that room to trigger the scene. This is about 10x worse because it's the freaking JOKER.

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Vegetable_Side_Dish

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Argh, that spoiler pisses me off.

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AdventChild

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Edited By AdventChild

Game sounds awesome. But seriously? Fuck you, Brad,

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g6065

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Edited By g6065

Brad, seriously?

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FoolishChaos

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Edited By FoolishChaos

Unless he gets back up right away, this is a fucking spoiler. It tells us that the joker is going to fake die 2 hours in. So when I get 2 hours in and the game is trying to make me think the joker is dead, I will now not think that.

Great

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mutley

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Edited By mutley

Goddamit Brad...

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punisherkaos

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Edited By punisherkaos

U done goofed brad

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NickDanger

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Edited By NickDanger

It's entirely up to the developers to decide what they show -- media just reports what they've been shown. If something is going to spoil the users' experience, they simply won't show it. They know how to sell their games, and will put content in trailers, drop hints in interviews, and show media clips to report on accordingly. It's the game devs and marketing folks who released this info, not Brad (or Kotaku, for that matter). Let's have this discussion again when they game's out, and see how many people didn't enjoy it as much because of this.

Good article Brad, as ever.

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glots

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Edited By glots

At first after reading that part, I got a bit "Oh, damn. I wouldn't have minded that not being included..." feeling, but mneh. Before starting to read the whole article I already thought to myself "Not another goddamned Arkham City preview!!1 Must not read it..." but of course I did, just like I've watched all them trailers so far! One could've already cursed Penguin trailer to the depths of hell for spoiling Grundy's appearance.

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Sambambo

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Edited By Sambambo

I really do not see any valid reason to complain.

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Lotan

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Edited By Lotan

Dude, internet nerds, calm the hell down. A tidbit about the story does not constitute a spoiler.

Seriously.

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Fuga

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Edited By Fuga

Joker dies.

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popmasterruler

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Edited By popmasterruler
@Xeirus said:

@popmasterruler said:

God damnit Brad everything else was so great but you had to fucking spoil that Joker scene.I know it's not too big but I don't want to know ANY plot moments...AT ALL!!!

Then don't read about the game.................. the title of this story screamed obvious...

No it didn't.The title didn't say there would be any story bits discussed and Brad never said ahead of time that he would talk about the story.
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zichster

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Edited By zichster

Can not wait for this to come out. The map looks gigantic and Batman is and always will be the ultimate badass.

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priorityseven

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Edited By priorityseven

Oh internet, you make me sick sometimes.

Guys, seriously, give Brad a break, get hype about Arkham City, and save your energy complaining about what constitutes a spoiler for something more worthwhile, like political injustice or pre-order bonuses. This isn't a big deal.

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KinjiroSSD

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Edited By KinjiroSSD

That's it, I'm not reading any more articles from Brad.

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TorMasturba

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Edited By TorMasturba

@popmasterruler said:

@Xeirus said:

@popmasterruler said:

God damnit Brad everything else was so great but you had to fucking spoil that Joker scene.I know it's not too big but I don't want to know ANY plot moments...AT ALL!!!

Then don't read about the game.................. the title of this story screamed obvious...

No it didn't.The title didn't say there would be any story bits discussed and Brad never said ahead of time that he would talk about the story.

Yeah, I can see both sides, but I have to side with Xeirus on this one, common sense says that if you don't want a game spoiled for yourself then don't read anything about it, the chances of it been spoiled are diminished to literally zero. So... Well you know the rest...

Also, chill out, while videogames are awesome you're being a tad overzealous in your reaction.

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SuBsTaNcE

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Edited By SuBsTaNcE

@Lotan: Tbh I wouldn't consider the biggest villain in the batman universe dying a tidbit.

I also think it is a complete dick move from Brad to spoil it for everyone else

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Sinkwater

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Edited By Sinkwater

Who gives a shit about the story? BATMAN PUNCHES DUDES. THAT'S ALL THE STORY YOU NEED.

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GUTBOMB

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Edited By GUTBOMB

@DaBuddaDa said:

. Some of you guys are such obsessive, knee-jerk imbeciles it's downright embarrassing.

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FluxWaveZ

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Edited By FluxWaveZ
@PrioritySeven said: 

Guys, seriously, give Brad a break, get hype about Arkham City, and save your energy complaining about what constitutes a spoiler for something more worthwhile, like political injustice or pre-order bonuses. This isn't a big deal.

Haha, pre-order bonuses are big deals but spoilers aren't? Obviously, what constitutes a "big deal" is subjective.
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Wraxend

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Edited By Wraxend

I understand that it's just a game but a little heads up that there is a spoiler in this article would have been nice. I'd seen some people on twitter getting upset about this from other sites and thought no way will GB run with a spoiler or if they do they'll be kind enough to mention it. Oh well knowing that its a DC game means the Joker won't stay dead sadly lol plus its only at the start so there will be loads of other twists and turns.

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ADarkMatter

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Edited By ADarkMatter

I can't believe the amount of people here bitching about "spoilers" it's not as if Brad ruined the major plot twist or anything, it's just a dumb thing that happens early on the game

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MajesticOverlord

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Edited By MajesticOverlord

Thank man, it's not like I wanted to find that out for myself. Either way the game sounds like it's going to be a blast. Looking forward to playing the hell our of it.

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theberserker

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Edited By theberserker

vurst?!

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Tennmuerti

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Edited By Tennmuerti

If I didn't want spoilers about Arkham City I would have stopped looking at all the game's coverage once the character reveals started coming in.

That's just me tho.

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beargirl1

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Edited By beargirl1

cool article, but the comments make me vomit

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Dayve86

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Edited By Dayve86

This is my most anticipated game at the moment. I can't wait to get my hands on it.

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Fainty

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Edited By Fainty

can't wait to get my hands on this!

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hoossy

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Edited By hoossy

I think it is certainly reasonable to complain... at least a little. I'm not throwing a bitch fit... but I don't think adding the 'joker dies' thing helped the article in anyway...

and when in doubt about adding possible spoilers in an article, I think that is how you need to measure it, Only include it if it is necessary to make your point and truly doesn't take anything away from the story. And since we didn't need to know that joker croakes (at least for a moment)... well, it was a slight bad call on Brad's part.

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JAH_Donuts

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Edited By JAH_Donuts

WHAT. THE. HELL BRADLEY!!!!!

JOKER DIES???

BATMAN IS REALLY BRUCE WAYNE???

WHISTLING WHILE CUTTING ONIONS WILL STOP YOUR EYES FROM WATERING????

Keep doing your thing Brad. EFF THESE CLOWNS.

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RazielCuts

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Edited By RazielCuts

WTF, people need to stop stealing on the Navarro headline. Could of sworn this was an Alex piece by the headline.

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JohnnyMcmillen

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Edited By JohnnyMcmillen

I'm not usually one to complain about these, but come on, but some kind of warning in or something. I really didn't want to see that, thought this article was about the game's overall performance.

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Dimorgh

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Edited By Dimorgh

If that Joker dies thing is not a joke.. and it would be a bad one, it was VERY stupid and unessecary to put it in there.

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Voytek

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Edited By Voytek

It's a damn shame it's both Games for Windows Live, and been delayed. Guess I'll be getting this one on consoles.