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Bionic Commando Rearmed 2: You Can Totally Jump

Fatshark is hard at work on a follow-up to Capcom's downloadable Bionic Commando remake.

It makes some sense that Fatshark, which recently released Lead & Gold: Gangs of the Wild West, is handling the development duties on a follow-up to 2008's Bionic Commando Rearmed. Fatshark is, after all, one of the three studios that rose up out of GRIN, the Sweden-based studio that built the original game before going defunct in 2009. So far, there isn't much to say about Bionic Commando Rearmed 2, but I think the released trailer says everything that needs to be said at this point. 
  

Jumping? In a side-scrolling Bionic Commando game? This changes everything.

Players will once again control Nathan "Rad" Spencer, who will see a series of new weapons and other upgrades, in addition to his jumping ability. In the trailer, for example, you can see a sort of ground pound attack. The story will pit Spencer against someone named General Sabio, who is attempting to launch a bunch of missiles. Anyone want to take odds on if his head explodes at the end of the game? Or if he's really just another reincarnated Hitler or something?

The game will contain co-op play and is also billed as having "better camera functionality." I'm trying to think back to the previous game and I'm not really coming up with any obvious camera-related problems, so I'm not sure what that means.
 
On par with the announcement of jumping is the statement that the soundtrack will be "inspired by NES-era sound effects" and "produced by the same creative mind behind the original Bionic Commando Rearmed soundtrack." Though not mentioned by name, that creative mind is almost certainly Simon Viklund, who did a pretty amazing job last time around.

BCR2 is currently slated for release on the PlayStation Network and Xbox Live Arcade during the first quarter of 2011. That's... not exactly soon. I really enjoyed the previous game and, well, I'm probably one of like 15 people that really liked the full-fledged console game that followed it, so you probably know that I'm already all pumped up to see more.    
Jeff Gerstmann on Google+