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Metro 2034 Is Coming And Will Be In 3D

One year later, one more dimension.


In Soviet Russia, the mines come to you. 
In Soviet Russia, the mines come to you. 

 
A wise-ish man would start ammunition and shield teething in the near future, as he readies to take another dip in the post-apocalyptic waste pool. It might sting and suck at first, but it'll serve you well when you're forced to fight within the battered, haunted, and surely dismal underground of Metro 2034.

THQ has given the nod to 4A Games, and is set to publish a follow-up to Metro 2033, a fantastically gloomy FPS that featured a host of abnormal mechanics and forced more than a fair share of near-chest-eruption-via-attrition moments. 

News of this sequel comes from THQ executive Danny Bilson during a sidebar that started with Bilson boasting about NVIDIA demoing Metro 2033 in 3D. One version of Metro 2034 will, as you may have just surmised, will be presented in 3D.

"We're going to be doing a 3D version of that on Metro 2034--the sequel. And there will be some engineering costs there, but that's in our lowest centre in the world. Those games are unbelievably reasonable; they're built in Kiev," Bilson told CVG in his interview with the publication.  


 Two men, one gas mask.
 Two men, one gas mask.


== TEASER ==Metro 2033 featured an interesting HUD-less presentation that had you to using the protagonist's hands and wrists to see objectives, monitor filter time, or to take a quick peek at ammo type or levels. This is in addition to its field-of-view restricting gas masks and other such elements. 3D, in my mind, could theoretically enhance these components, as well as provide a scare or two when a beasty comes out to play in the wastelands.

Bilson didn't get into specifics, much less a release date. Chances are we won't hear much about Metro 2034 in the near future--dude is talking about the game mad early, in a similar scenario to what's happening with Darksiders 2.