Something went wrong. Try again later

Giant Bomb News

285 Comments

Play The Killer, Then Ask Yourself, 'What Kind of Person Am I?'

Jordan Magnuson is travelling the world, crafting experiences based on what he finds.

No Caption Provided

Boom.

Does a game have to be fun? What constitutes a game, anyway? And what's a nongame?

These questions are more weighed after finishing Jordan Magnuson's The Killer (play it here). About a minute in, I died. A mine had killed me, something I had no control over. It's one of three endings to The Killer, an interactive...experience? The pixel artwork will remind you of a video game, and you are a controlling a character from left to right, but it's...well...

The Killer isn't about defeating an alien menace or terrorists or resurrected Nazi zombies. Set in Cambodia, The Killer involves a lot of walking. I'd recommend you just go play it, actually. I'll wait.

Done?

Powerful, right?

A photo snapped by Magnuson and his wife, while travelling through Cambodia this year.
A photo snapped by Magnuson and his wife, while travelling through Cambodia this year.

"I was lying in bed one night listening to Jonsi's 'Tornado' when the idea for The Killer came to me," explained Magnuson, writing to me over email as he makes his way through Europe. "I was traveling in Cambodia at the time, reading about the Khmer Rouge, and I had just been to visit Toul Sleng: a prison camp in Phnom Penh where 10,000 people were killed between 1977 and 1979. As I listened to Jonsi's lyrics, and those haunting vocals, I imagined myself marching someone to the field where I would shoot them, or bludgeon their head in (as was more typical). Imagined getting to the field, and having that simple choice to make, of whether to carry out my purpose...or not. Once anything is in my head that way, it's only half a step to my imagining it as some kind of computer game, or notgame."

Magnuson has no problem with the term "notgame." When you say "game," that saddles certain expectations. Games have an ever-expanding history, compounded by a struggle with the very term of "video game," and having definitions is problematic.

I touched on this idea when writing about L.A. Noire a few weeks back, asking for game experiences that better reflected the broader range of human emotion. As someone who is paid to play and write about video games, however, I often wonder whether my colleagues and I are the only ones who'd like to see more of this. When you're exposed to a random violent military shooter number for the thousandth time (like this year's E3), you crave more. For the vast majority of players who use video games as escapism, the exhilaration of the power fantasy may be enough. Even if that's true, why limit the medium?

But I digress. Magnuson puts it much better, anyway.

"The Killer, as far as I see it, is something like a short interactive poem, and it doesn't intend to be anything more," he said. "I call it a notgame to try and spark a little bit of realization that not everything interactive has to be a game, and also to try and prepare the player for encountering something that won't be fun."

The Killer is a spiritual successor to Walk or Die, another Magnuson experiment.
The Killer is a spiritual successor to Walk or Die, another Magnuson experiment.

It's best to know as little about The Killer before playing it. The surprise, especially if you encounter the random element that is the mine, has an exponentially greater impact. And the point of game vs. nongame may be moot, as The Killer is simply using the interactive possibilities of software to make a point, and having barrels of fun while making a point is not required.

"In some ways it's an experience to be 'endured' rather than 'enjoyed,'" admitted Magnsun, "which some people may find odd or objectionable, as the idea of 'interactive experience' outside of the realm of software tools has become conflated with entertainment for most of us."

One of the most recent snaps of Magnuson on his GameTrekking trip, this time in England.
One of the most recent snaps of Magnuson on his GameTrekking trip, this time in England.

There are three ways The Killer may end: encountering a mine, choosing to kill the person or firing into the sky, not killing them. The epilogue, explaining how the game was inspired by the horrors faced by the Cambodian people past and present, is the same no matter what.

Magnuson has made nongames in the past (play them all here), but The Killer's one part of a more ambitious, world-spanning project called Gametrekking, whose mission statement is to make games influenced by seeing the world. The Killer is just one example. Following the same path as so many others these days with a concept they're hoping people will love, he funded the idea through Kickstarter. He's been "trekking" for months now, moving through Taiwan, Vietnam, and others.

As mentioned, The Killer was inspired by Magnuson's stay in Cambodia.

"GameTrekking project is not about attempting some objective presentation of Cambodia, or any other place that I've been to," he said, "but rather about my trying to express something of my own particular encounters with places as I travel in the twenty-first century. [...] It was because of this project that I was studying the Khmer Rouge, and it was because I was in Cambodia that I saw how much its past history is still affecting the country today. I strongly doubt that I ever would have had the particular idea that turned into The Killer if I had not been able to actually visit Toul Sleng and the Cheong Ek killing fields."

I've spoken to Magnuson before, as part of a piece for EGM, not long before he hit the road. He's a man who takes the potential of games very seriously, frustrated by today's most popular games (read: Call of Duty) coming to define the medium for a great many people.

We're in agreement there, even if I understand the precarious balance, as ultimately games need to make money. It comes back to this notion of fun for me, and whether fun is part of the equation that makes up an experience, game--or nongame.

Playing with this notion can lead to extreme reactions, as the comments on The Killer at Newgrounds underscore. Magnuson said most of the ratings are either one or ten, basically a love or hate reaction.

Take this one, for example.

"I came here to play a game, not wasting my time with this sentimental sob story crap," said a user named xzibition8612, not pulling any punches. "Who gives a shit what happens in cambodia? I don't care what happens there as long as they keep making my shoes and sushi. Don't waste everybody's time under the pretense of a game."

It doesn't phase Magnuson, but he worries about what it means.

"I think if we're afraid of 'losing fun,' we're going to severely limit our potential for exploration where this medium is concerned, and that would be a shame," he said. "Games are going to be around forever...I don't think we have to worry that our grandchildren are going to end up in some kind of grayscale world where they're forced to play boring notgames all day long. So my feeling is, let's not worry about it 'working.' Let's experiment, and see what's outside the box. I think there's plenty of room for all varieties of fun and emotion and meaning to exist together, and side by side."

Patrick Klepek on Google+

285 Comments

Avatar image for abara
abara

263

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By abara

I'm glad that GB is willing to spend time disseminating and discussing experiments and art pieces like this. Despite what the trolls and troglodytes may say, I think the burgeoning space for thought experiments like this and Jason Rohrer's works is a noteworthy and fascinating offshoot to the video game culture we all love (or love to hate).
 
I hope you continue to write about things like this, Patrick.

Avatar image for sthusby
sthusby

449

Forum Posts

68

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sthusby

I haven't read any like the articles Patrick Kleppeck writes before he came to GiantBomb, and I got to say, this is what gaming press needs!

Avatar image for fuzzylemon
FuzzYLemoN

1609

Forum Posts

2558

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By FuzzYLemoN

That was boring.

Avatar image for mordeaniischaos
MordeaniisChaos

5904

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By MordeaniisChaos

@JohnRabbit: No, you literally just sounded incredibly hipstery with your language and sounding like a hippy. Which I don't disagree with.

And I did misunderstand somewhat. Your right that to be successful as a game it doesn't need to make money. However. He never said as a game he just said they need to make money. Which is true. Everything has it's value, and money is important, like it or not. Art is obviously much more than something to be sold, but that doesn't mean artists need money any less. In fact, they don't get nearly ENOUGH money. All the money in artistry is in digital arts, in fact. Obviously there is more value to art than what I'm willing to pay for it, but that doesn't make the money unimportant.

Avatar image for michaelblack18
Michaelblack18

225

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Michaelblack18

this thank you patrick for a very good article i played and shot in the air but afterwards seeing one spared cannot compared to the millions left there dead the music mixed in well with the atmosphere i get what the designer and make of this had in not to make play around but to endure to really think about everything that is going on around you wanting you to open your mind more 

Avatar image for olivaw
Olivaw

1309

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Olivaw

Articles like this always make me sad, because when I'm finished reading them I scroll down too far and see the comments and realize that most Giant Bomb users, and the vast majority of people playing video games, are either unable or unwilling to have this discussion.
 
Hell, most of them are probably unaware that there is a discussion to be had.
 
And that's almost as depressing as the end of this nongame/game/thing.

Avatar image for cletusthefoetus
CletusTheFoetus

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CletusTheFoetus

Made an impact on me, that's for sure. For those who argue about needing "gritty realism" to evoke some emotional response try reading a book or a poem - the ones without pictures.

For me, in terms of gameplay for lack of a better word, I got two things from it. First I played cautiously, prodding the figure until the end. I fired in the air feeling pretty proud of myself until I was informed that had I made that decision in real life, I would have been shot as well. I started to think about Cambodia and all I've seen and read.

I started again, this time driving the figure forward without stopping, thinking about what I would do when I got to the Killing Fields again. We didn't make it. I jump out of my seat. My heart didn't stop racing for about a minute. I think about all the explosions in games I've played, the atmosphere that Battlefield 3 will bring and how mundane it really is.

I think games can be so much more, I would love to see what a mind like Peter Molyneux or Ken Levine could do interms of interaction. I doesn't matter if the story is fact like this or fiction. It's about the interaction and response and so far games have required very little from us.

Avatar image for leebmx
leebmx

2346

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By leebmx

This story has really brought out a lot of small minded, rude and aggressive people. If you don't agree with the story, or don't like the game then great. Forums are here for people to debate things like this but the amount of obnoxious, spiteful comments from people who don't even want articles like this written make me sad.  
 I didn't think The Killer was particually amazing, but good God, the rest of the internet is full of cut and paste, PR driven gaming "news." Patrick and the whole Giant Bomb crew seem to be trying to broaden their, and our horizons and I am staggered to think this angers people.

Avatar image for mattbosten
mattbosten

516

Forum Posts

184

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By mattbosten

Interesting experience and a clever way to convey the message. Reminds me of a 'game' I played a while back; it gave you one screen, a cross-hair and a stick figure against a wall. If you shoot, you get a game over and when you reload the guy is always dead thereafter.

For this I shot in the air at the end.

Avatar image for auron570
AURON570

1778

Forum Posts

1029

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By AURON570

I put this in the same category as "One Chance". They're both great the first time you play it. They're nice experiments, and it'll be interesting if these kinds of games are realized on a bigger scale. But for now they're just experimental flash games. 
 
Also, I don't know why, but this suddenly made me think of hipsters.

Avatar image for ep_driver
ep_driver

568

Forum Posts

822

Wiki Points

0

Followers

Reviews: 3

User Lists: 1

Edited By ep_driver

Why does Patrick love this "game" so much? He's written about it before. Sometimes I feel like he tries too hard to write 'moving' or thought provoking articles that often result in a waste of words. 
 
Just my own opinion of course, but there it is. I dig his news contributions to the site, some better than any GB news content in the past, but the other half is poop like this. 
 
FIN.

Avatar image for mcfart
Mcfart

2064

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Mcfart

Holding space sucked.....little emotionial impact at the end, as I was busy nursing my poor finger.

Avatar image for recroulette
recroulette

5460

Forum Posts

13841

Wiki Points

0

Followers

Reviews: 15

User Lists: 11

Edited By recroulette

I'm a sucker for games like these, I'm reminded of the weird game Passage.

Edit: nvm, should've read it better, haha

Avatar image for staticfalconar
StaticFalconar

4918

Forum Posts

665

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By StaticFalconar

it wasn't until I stopped walking that I realized I was the one holding the gun. I seriously thought the entire time I was the one walking waiting to killed. 

Avatar image for johnrabbit
JohnRabbit

128

Forum Posts

638

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By JohnRabbit

@MordeaniisChaos:

apparently "hipster" is internet code-language for "someone who doesn't agree with what i'm saying".

you're not even seeing the point of my original post. artists should be rewarded for their art. the reward in this case, is money (or fame, respect, whatever). i just disagree with patrick's sentiment that games "need to make money" in order for them to be successful as games. games "need to make [their creators] money" in order for them to be successful business ventures. if you're comfortable with art and entertainment being dictated by lawyers and accountants by all means continue to teach lessons in economics 101.

Avatar image for mordeaniischaos
MordeaniisChaos

5904

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By MordeaniisChaos

@JohnRabbit: Profit is needed to invest in future operations. That money has to go somewhere, pay someone. Especially if you try and put out a game without a publisher, or start one without a publisher, you need money to start that project, and even if you have a publisher or financial backing, it's not going to pay for everything.

Have fun being a hipster though, my hat goes off to you.

Avatar image for ch3burashka
ch3burashka

6086

Forum Posts

100

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By ch3burashka

In this case, it's "faze", not "phase". 
 
Also, yay nongames.

Avatar image for george_hukas
George_Hukas

1319

Forum Posts

3735

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By George_Hukas

The implied story telling is lazy. I don't care what the creator was trying to accomplish, fact is he is telling a story through an interactive medium. Its a shallow story, and barely interactive.

If you have a meaningful story to tell, you should write a book.

I hardly see how the goofy pixel art compliments the serious nature of "the story".

Avatar image for maajin
Maajin

1184

Forum Posts

211

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Maajin

Why, Patrick? Why would you spoil in the article title the one thing that would affect me in this experience?

Avatar image for mechanized
Mechanized

573

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Mechanized

Didn't emotionally strike me that hard. But at the same time I get what it's trying to do. I tried to make the Killer commit suicide, but unfortunately that just counted as shooting into the air. I didn't think of myself as the killer at any point, I thought of him as any guerrilla leading someone to their death. Then with the music playing I felt like this killer who was essentially walking forever, didn't want to commit to killing his prisoner, so in my mind he had just as much sadness as the prisoner he was holding, he either led this guy to his death or released him(regardless of what outcome that may imply) and face repercussions he could not escape. So I decided to put him out of his own misery.

Avatar image for johnrabbit
JohnRabbit

128

Forum Posts

638

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By JohnRabbit

@MordeaniisChaos said:

@JohnRabbit said:

We're in agreement there, even if I understand the precarious balance, as ultimately games need to make money.

I disagree that games need to make money.

The people who make them need that money to make a living, and provide themselves and families with basic needs. You may not need to eat at McDonalds, but the poor guy that loses his job sure needs that money he was getting until he stopped being paid to flip burgers. It's hard to say if anything is really "needed" because there is always something connected to that thing.

I didn't say the creator's don't deserve to be rewarded for their creations, I said I disagree that games need to make money. Turn a profit. Line the pockets of a useless middleman who does absolutely nothing. Should art make money? Is art a product to be consumed?

Don't answer those questions because they're outside the purview of this article. The point I'm trying to raise is that its foolish to think all games everywhere should turn a profit in order to justify their existence.

Avatar image for spiritof
Spiritof

2471

Forum Posts

28754

Wiki Points

0

Followers

Reviews: 25

User Lists: 27

Edited By Spiritof

Man, it must be tough living in a world filled with so many people that enjoy the box.

Avatar image for mordeaniischaos
MordeaniisChaos

5904

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By MordeaniisChaos

@JohnRabbit said:

We're in agreement there, even if I understand the precarious balance, as ultimately games need to make money.

I disagree that games need to make money.

The people who make them need that money to make a living, and provide themselves and families with basic needs. You may not need to eat at McDonalds, but the poor guy that loses his job sure needs that money he was getting until he stopped being paid to flip burgers. It's hard to say if anything is really "needed" because there is always something connected to that thing.

@StrikerTheLizard said:

Did you castrate and burn 10 jews in your basements or why are you writing these "thoughtful and emotional" articles? How about VIDEO GAMES. I don't give a F about some Indonesian bloke dealing with the loss of his dog by playing Rapelay. Get a life.

Then don't click on the article that is clearly that. If you want a site dedicated to only what you give a fuck about, then go hire some poor saps to suck your dick and give all your favorite games glowing 5 star reviews. You aren't the only one coming to this site, and many of us in the community enjoy this stuff. It's not like your getting this instead of the newest juicy scoop. You aren't even a subscriber and you want them to cater just to you? lol.

Avatar image for nekuctr
NekuCTR

1712

Forum Posts

128

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NekuCTR

Honestly, I thought the presentation of this 'piece' was pretty lazy. I thought of at least half a dozen ways that could have made a stronger impact, other than an excruciatingly long and needless walk. I understand that contemplation is one of the strongest ways to drum up emotion, but only having to hold space made me rest my head in my hand rather than contemplate the ways that I would put a bullet in the dude. also the tiny pixel art made it hard to grasp any context. is this dude I'm going to execute black, or does he have a bag over his head? am I in a forgen country or am I about to rob a bank? Why the hell should I care where that field is? and after the confusing and boring walk then it gives me context, so much for that contemplation. basically it's a waste of time, don't play it, read a text book and you'll get the same effect.

Avatar image for artb
ARTB

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By ARTB

Thank you for this Patrick. It's awesome to have someone here showing us these extraordinary experiences.

Avatar image for jumanji
Jumanji

463

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Jumanji

A parasitic trekker who can't program made an unbelievably shitty "game". If you want to see shit about how fucked up Cambodia was, go watch The Killing Fields.

Avatar image for johnrabbit
JohnRabbit

128

Forum Posts

638

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By JohnRabbit
We're in agreement there, even if I understand the precarious balance, as ultimately games need to make money.

I disagree that games need to make money.

Avatar image for twinzero
Twinzero

17

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Twinzero

Another great article! I love to see coverage of these kinds of games and issues, and I agree that the medium (though not necessarily the industry) stands to benefit a lot from experiments like this "nongame"

Avatar image for hoossy
hoossy

1075

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hoossy

I appreciated it for sure... and I found a new artist that I like.. so I'm 2 for 2     hooray!

Avatar image for deactivated-5a1d45de5ef23
deactivated-5a1d45de5ef23

1052

Forum Posts

128

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Five words struck me hard while i was "playing" the game: Incrediblely pretentious and horribly lazy.

A hit and miss Patrick......

Avatar image for thewan
TheWan

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By TheWan

great article and great game. The moment we as gamers define what a game is it's all downhill from there. Interactive experiences or video games whatever you want to call them, it's trying to do something different and that you Jordan Magnuson and Patrick Klepek for introducing me and others to this.

Avatar image for myre
Myre

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Myre

Great article, but all I could think about while moving forward to music is that Techno Kitten Adventure was a way better game.

Avatar image for wafflez
wafflez

583

Forum Posts

2441

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By wafflez

This to me is a prime example of why video games are classified as art.  There is no back story for who you are, where you are, where you're going or who is in front of you.  But it sparks a reaction none the less.  Sure some of it is pretty obvious, but after a prolonged journey (which is there for a reason, if you just choose at the start, there is no impact, you can just replay it and see the other ending) and at the end of it you choose how it ends.  Its a perfect blend of feeling for who you are and the difficult decision that you have to face.  Why is that person in front of you?  what did he do?  why do I have to do anything to him?  Sure these are all rhetorical, but if you think about these things, they take true meaning.  I dont see anywhere where someone said this game was 'fun' or 'exciting'.  If you think its an artsy fartsy POS, then I feel truly sorry for you.   We live in such a secluded world that we don't understand what Cambodia or any third world county is like.  Or even just a certain segment of their history or culture is about.  
 
I thank Patrick for having the gumption to write something that has a lot of emotional backing behind it.  He has opened up Giant Bomb as something more than just 'the place I go to laugh about bad games and listen to a podcast.'  Maybe some people don't like that, but I do and I hope he continues. 

Avatar image for themustachehero
TheMustacheHero

6647

Forum Posts

120

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By TheMustacheHero

Is this a test to see if someone's a psycho? I walked all the way and shot in the air.... I don't know why.

Avatar image for aceofspudz
aceofspudz

937

Forum Posts

56

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By aceofspudz

I wasn't affected by the game until at the end when the guy was tumbling after you shot him, and I saw the first of the other bodies and realized it was a mass grave.

It helped that going in I knew a little bit about the Khmer Rouge and the killing fields.

Avatar image for landon
landon

4138

Forum Posts

263

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By landon

I played this game months ago. Usually I am impressed by the art games Newgrounds usually makes, but this isn't one of them. It takes so freaking long to get to the fields you'll either end up thinking you're not doing something right or the game is just endless. I also thought the attempt at inspirational music came off more cheesy than anything else.

Avatar image for prestonhedges
prestonhedges

1961

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By prestonhedges

GameTrekking project is not about attempting some objective presentation of Cambodia, or any other place that I've been to," he said, "but rather about my trying to express something of my own particular encounters with places as I travel in the twenty-first century.

Lots of people travel and then put their experiences into the video game they're making. You don't need a buzzword for it.
 
Also, hitting a button to kill an imaginary computer person has absolutely no impact on me. And the pixel art doesn't help either. If you can't draw gritty realism, then what are you doing trying to portray it? It's not dissonance, it's clear laziness. Better luck next time.
Avatar image for max_hydrogen
Max_Hydrogen

825

Forum Posts

455

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Max_Hydrogen

Sounds like a lot of bullshit.

Instead of asking: "Are video games art...?" or "Is this a video game...?" We should probably ask ourselves: "Is this article video game news..."?

The correct answer is: No.

Avatar image for blackout62
Blackout62

2241

Forum Posts

84

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By Blackout62

Umm, I walked so long I actually wanted to shoot the guy in the end. I think I missed the point.

Avatar image for pop
Pop

2769

Forum Posts

4697

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By Pop

kind of weird how something so simple can have such a strong impact, the song the mood it goes so well together. IMPRESSIVE!

Avatar image for mordi
mordi

590

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mordi

cactus did something similar a few years ago.

If you like these kind of games you should check out cactussquid.com

Avatar image for darkivn
darkivn

90

Forum Posts

4453

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By darkivn

You know, Newgrounds is FILLED to the brim with "thoughtful" and "touching" and "powerful" flash notgames made by truly inspired and talented people .... this is not one of them.
 
Really not sure why you'd chose to post quite so lengthy about it.

Avatar image for bonbolapti
bonbolapti

1752

Forum Posts

4208

Wiki Points

0

Followers

Reviews: 11

User Lists: 2

Edited By bonbolapti

I don't know if it's the music, holding down the space bar or the stick men but I'm incredibly disconnected from the message it's trying to convey. 
 
Also.. there was a point where I wasn't sure which character I was supposed to be.

Avatar image for jimmdogg
jimmdogg

76

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By jimmdogg

When you unlock the AK-47 the game gets a lot easier. I am 5th prestige already.

Avatar image for justin258
Justin258

16684

Forum Posts

26

Wiki Points

0

Followers

Reviews: 11

User Lists: 8

Edited By Justin258

Holy shit... 
 
By that I mean this has convinced me of the whole "games as art" thing. That's quite a feat. 
 
I do still believe that Call of Duty has its place. It's the same place that Michael Bay movies have in cinema - stupid fun. And there isn't anything wrong with that, it exists for a reason. 
 
But I think that ideas like this need to be expanded more. I've been on the fence for arty video games for a long time, but this is a good example of that. Well, arty interactive experiences, I guess. That term sucks, though. Anyway, I hope these kinds of ideas get expanded on, but not in the "great graphics and powerful narrative" way. This has simplistic graphics by today's standards, even by the standards a decade ago. But man, this has a lot of impact and a whole lot of that is in its simplicity. I think its lack of narrative expands on the whole simplicity thing. This really is powerful. 
 
Also, to that user that said that bullshit about not caring what happens in Cambodia - fuck him, he's a fucking waste of space. 
 
No, wait, I don't want to insult people that are wastes of space like that.That guy is somehow less than that.

Avatar image for wickedcestus
WickedCestus

3779

Forum Posts

1123

Wiki Points

0

Followers

Reviews: 11

User Lists: 7

Edited By WickedCestus

Every Day The Same Dream is good; The Killer just seems like a good idea without a very good execution. But maybe I'm just saying that because I hit the mine and didn't have to make any sort of choice.

Avatar image for theht
TheHT

15998

Forum Posts

1562

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Edited By TheHT

I was listening to Hengilás before playing. Weirded me out a bit lol. Pretty neat little thing.

Avatar image for vilhelmnielsen
vilhelmnielsen

1777

Forum Posts

138

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By vilhelmnielsen

Tried it after your last mention of it. Death by mine. I don't think I've felt that empty after a game ever. Very effective.

Avatar image for spicyrichter
SpicyRichter

748

Forum Posts

102

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SpicyRichter

Ugh, the framrate sucks!

Avatar image for thephantomnaut
ThePhantomnaut

6424

Forum Posts

5584

Wiki Points

0

Followers

Reviews: 11

User Lists: 5

Edited By ThePhantomnaut

Jonsi did the music? Oh Sigur Ros! Cool!