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Social Gaming and the Fear of Missing Out

Destiny's loot cave has come and gone, and if you weren't there, you missed out. The game is counting on our anxiety.

The loot cave has been stressing me out, and it's not because Bungie patched a fruitful exploit for many Destiny players disappointed at the game's regular (or not-so-regular) drop rate. It's because I hadn't experienced the loot cave, and I never will. This has been a running theme with me and Destiny.

No Caption Provided

This touches upon an idea I was recently kicking around regarding multiplayer-centric video games that pretend to include robust single-player options, despite evidence to the contrary. I suggested these games would do better to ditch the concept of solo play entirely, as it better represented the design goals. It would ease the mislead frustration of some players.

What's happening here is a bit different.

In my social circle, we have a few friends we jokingly refer to as individuals with a rabid case of FOMO -- fear of missing out. The rest of us, especially as begin to systematically close out our 20s, have no problem spending a Friday night inside with a good movie and some beers. These other people cannot fathom it. Stuff is happening, and taking a break from the world's events is to miss out on potential fun. I'm okay with stuff passing me by because keeping up with stuff can be an exhaustive affair.

This has never really been the case with my video games--well, mostly. To some extent, my job demands I'm keeping up with the steady drip of new game releases, as my readers are looking for me for insight and commentary about them. This means I'm often forbidden from, say, playing a game a second time.

But until very recently, the majority of my game library has been static. This is fueled by my general avoidance of MMOs and multiplayer-centric games, experiences I've purposely dodged because of the time investment required to make them worthwhile. While I pride myself on constantly trying new things, there are some game types I've drawn the line on, simply because reality won't allow for it.

Destiny is weird, though. It's wrapped in the familiar, but it's different. And though we're technically talking about Destiny right now, I suspect these feelings are only the beginning of a common thread coming for many more games. Destiny is the first game where I've felt the gaming equivalent of FOMO, a tangible level of anxiety derived from knowing I'm not participating in events that won't exist in the future.

It's not just about the loot cave, though. When Destiny came out, my first weekend was already booked up. So was the next weekend. My nights have been full of social, work, and familiar engagements. I've been able to squeeze in a few nights when my wife has gone to bed, but when I'm looking for someone to mess around with for an hour or two, my lowly level 17 warlock just can't hang. That's what matchmaking is around for, but matchmaking in Destiny is there as an alternative. It's a second-class experience.

With an hour to spare last week, I hopped online and started completing some bounties, one of the easiest ways to stack experience while playing. Two friends joined up, and helped me grind through what amounted to little more than fetch quests and shooting galleries for an hour. Even though our actions were hardly engaging, the act of doing them together was tremendous fun, if only a glorified chat room.

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Once the bounties were cashed in, though, my friends were debating the next move. All of them were well past level 20, though, which meant the content I was playing through couldn't help them meaningfully advance their equipment. Even though I was the party leader, I was the one who had to leave, forced to venture out on my own again. I hopped into a nearby strike, got myself assigned to a few random players, and went to it. We won. Some stuff dropped. But it wasn't the same. There was only silence.

Granted, none of this is Destiny's fault. To the contrary, it's what Bungie wants, what these games thrive on. You could argue the existence of a loot vault, a void in which players shot mindlessly for hours, says more about what Destiny gets wrong than what it gets right. But that would be missing the point. These collective experiences, even when driven by exploitations of code, are entirely the point. These marks in time wouldn't be possible in single-player. Individualized watercooler moments from the night discussed at the office the next day become shared experiences given more power from the group ownership.

There's a genius to this, of course. If there's a chance a player might miss a one-time event, it generates FOMO. Who wants to be the person who reads about it on Kotaku the next day? Don't you want to say you were there, too? By designing a game around these moments coming and going on a regular basis, you create players who want to keep hopping back in, desperate to become participants, not observers.

How Bungie humorously responded to the loot cave in a patch update shows they recognize this:

"The Hive of the holy 'Treasure Cave' have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack."

The studio made this more explicit in a blog update:

"The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.

But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities."

It still bums me out. It feels like huge parts of Destiny have passed me by--FOMOrealized. It feels like a whole game, one that I want to enjoy but can't because life's getting in the way, is passing me by. That's an exaggeration, but it feels true. In other words: I can't imagine what this will be like when I have kids.

Patrick Klepek on Google+

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VN1X

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FOMA = Fear Of Missing Out?

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sammo21

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After having playing this game for about...75+ hours I will say the loot cave wasn't much of a big deal, but I have found Bungie's decisions about vendors odd. They institute the Queen's Wrath and then make it where you can't even break down legendary rewards for Ascendant materials? They let you trade Glimmer for Strange Coins and then turn around and make it where you can't because "too many people were doing it"? Who cares! There isn't some Destiny economy people can play. Even the loot cave wasn't that big a deal. I did it for 2-3 hours one day and the amount of gear I got was comparable to running a level 24 strike on the playlist for the same amount of time.

I personally feel like Bungie's decision with this short sided game are going to make it where I only come back to check out the new DLC content and then inevitably get disappointed. Like Leigh Alexander said, Destiny isn't really a social game but it does offer the illusion of such.

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Bivvle

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Sorry, the way you are playing isn't consistent with our dream, please quit it.

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ElixirBronze

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It's mildly amusing to me that writing this article probably prevented you even further to play more Destiny.

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Humanity

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@vn1x said:

FOMA = Fear Of Missing Out?

Fear of Misusing Acronyms

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THE_RUCKUS

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Edited By THE_RUCKUS

loot cave not gone just moved location and as long as they have mobs coming out of caves and doors there will always be loot cave waiting to be found

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Kaigan

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no FOMO

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hassun

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FOMO?

It's always interesting to hear people talk like this. When terms like "Zeitgeist" and "water cooler moments" get mentioned. Or "You had to be there" and "In the moment".

Is it the realisation of life being very short? Social pressures of not being able to partake in "the conversation" and thus losing contact with your friends? I don't even know.

On one hand the zeitgeist aspect of experiences doesn't seem to bother me all that much but I do have a constant fear of time as a limited amount of fine grains of sand slipping between my fingers.

The fact that people are playing games which are not good or they don't even like just for he social interaction they offer does saddens me in ways I don't even want to contemplate.

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sirean_syan

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This is actually something I've been thinking about a lot recently because I feel it goes well beyond the latest game, but also into the mess happening around gaming in the past couple months. As someone who has effectively been in higher level education for almost a decade (Thanks graduate school!) with a child, I gave up trying to keep abreast in all of gaming years ago (both for time and money reasons). Things like Steam Sales and the rise of GOTY packages only solidified that for me. But I still keep an eye on with what's going on from a distance and have started to think that at least some folks are playing and following things out of the same fear Patrick describes in the article. I saw it with Fez, folks insisting that waiting for the PC version of Dark Souls II was madness, and now tons of people keeping up with Destiny but prefacing everything they say about the game with, "I know it has problems, but.... " For me, I don't have time, money, or even a want to deal with that but anymore.

Beyond actually playing games, I get a sense that much of the rumbling that have taken place on Twitter is driven by the same fear. If you're completely into something you feel like you have to weigh in on whatever is the big news. If not, you fear your hobby is passing you by. So people join the mess, say things without thinking too much, and extend the stupid out a little further. I also suspect some of the anger of a lack of coverage or on your favorite sites is also being driven by the same thing. "Stuff is happening, but no one is talking about it here. We're getting left behind."

Folks have taken advantage of this desire for ever now. It drives viewership spikes in special events on TV and was probably a key part of newspaper sales. Publishers count on it for day one sales and locking you into games. Trolls have thrived on it with the recent Twitter wars. You can become a slave to the hype pretty easily, it's our nature as social animals. The nice part is that very few things in this world require immediate attention. Once you get used to stepping away it doesn't hurt so much.

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THE_RUCKUS

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Edited By THE_RUCKUS

do remember when oblivion came out and talking to people about these weird quests and about how and what they found in game and going home ready try out what i found out from others. and for people that did not get that game or they came to it late didn't have same feeling or enjoyment from playing oblivion that everyone who played during release did. the sense of discovery and enjoyment of sharing what you found out.

water cooler moments are powerful and create strong memories and are often very much apart of video game and how we perceive them in past and present.

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LikeaSsur

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The only way to win, Patrick, is to not care at all. Grand Theft Auto V, Destiny, and Divinity: Original Sin were all games that, when they came out, were/are the talk of the town. Anybody who's anybody was playing these games and talking about them.

Now, I only just recently purchased Original Sin, and everyone's moved on. I missed that zeitgeist, but does that lessen my experience of the game? Nope, because I don't know what it's like to be "in the moment" with everyone.

By the way, if a game's enjoyment comes from spending time with people more than the actual gameplay, a la Destiny, that should tell you something.

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EricSmith

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@patrickklepek Great article! For me, the whole design of making stuff appear for only for a short time has affects me in a completely different way. Instead of making me want to play, it just pushes me away. I work 50 hour weeks in my main job, then another 30 doing other jobs. I don't have a ton of time for gaming, and when I miss out on something that only exists for a short time I get bummed because it is something I am either going to have to wait for to experience (which I may miss again for reasons stated), or it is something I may never be able to experience at all.

So when a game is trying to be cute and build user retention in this way, I look at it, and put it back on my (digital) shelf. I just cannot be bothered with something that is trying to be hostile towards my free time.

It also doesn't help that there is a complete lack of meaningful endgame content in Destiny and I feel like trying to get beyond the soft level cap is a waste of time as there are no real rewards for doing so.

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Jeffsekai

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Weird.

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Edited By Nags

Loot cave was actually a waste of time when it came to end game progression, but sure, whatever. If shooting at a cave is what you were playing Destiny for, then just don't bother. Go play something else.

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fisk0  Moderator

While the loot cave thing isn't something I'd necessarily have to experience (though I did spend about 15 minutes there when it was still a thing), I do share that fear of missing out when it comes to online authenticated games as a whole, I guess. Not necessarily just multiplayer ones, but games that will be unavailable for everybody once the developer, publisher or host site gets tired of it.

I've never had the urge to finish games - any games, but I want to have played a little of everything, and even if a game has long lost it's audience I'd like them to stay around so I can see what they were.

I've spent time with abysmal browser games like Legends of Zork and Lord of Ultima because of this, and I'm genuinely sad that they aren't around anymore, because even though they were really poor games, I hate that games can just entirely disappear like that.

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LegalBagel

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Edited By LegalBagel

I went through a similar thought process with my hobbies and interests at one point. Games, sports, politics, TV, and all the rest - you had to keep up and not miss something big that everyone was talking about. Twitter and social media tends to exacerbate this issue to the extreme, since it's not just people talking about it the next day, but people talking about the crazy play, cringeworthy TV moment, or whatever else right as its happening.

But either because of other responsibilities, lack of time, or just simple exhaustion with trying to keep up, I've largely given up with that. I'll watch good sporting events that are on and that I'm interested in. I'll play games that I'm interested in as I have time. But I'm no longer trying to be on top of everything that's kicking around social media and the circles around my hobbies. I'll listen to podcasts and read summaries of the news and sports, but I'm not trying to consume everything out there.

It tends to make it a lot less like a hobby and more like a second job if you spend all Saturday/Sunday obsessively clicking around football games or purchase and race through whatever new games everyone's talking about so you can stay up with the zeitgeist. I have enough stresses from my job and family to make my breaks from those important obligations add even more stress and complication.

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Edited By CptBedlam

I made it a point to stay far away from the types of games which push you into some form of anxiety with their online functionality. And I sensed that Destiny would be one of these games as well so I'm kind of glad I missed out on it (while not giving a shit).

I want to relax playing videogames and not feel like I have to fulfil some sort of gaming time schedule.

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Quackers

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Scarcity shapes us.

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emfromthesea

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While not completely similar, I think this "FOMO" is why I put a lot of value in multiplayer-focused games including some form of skirmish or bot mode. I've never had the group of friends that are interested enough in video-games for me to play online with them, but I do still enjoy diving into multiplayer games with random folk. But with the amount of games that come out each year, I rarely find the time to invest in a specific competitive game. With a bot mode providing a roughly similar experience, it means that I don't have to worry about diving head first into a game before the community dies out. I may have the desire to play some multiplayer in Killzone: Shadow Fall in a few years from now, and with their extensive options for bot-specific play, I can relax and not feel like I'm missing out by doing other things in the present.

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Edited By Pabba

Fear of Missing Aut. Must be a foreign pronunciation.

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Edited By joshwent

I've experienced the same "FOMO" type urges, but not actually due to feelings of "missing out" specifically, although the function ends up being quite similar.

The first is the "fear of being spoiled". Certain denizens of the internet make it their business to expose key elements of stories as broadly as possible. Why they get pleasure from diminishing other's experiences, who fucking knows, but it's a clear and present danger if you're the kind of person who likes going into a game (or anything really) knowing as little as possible. So when I hear that a game I'm interested in eventually playing has a twist or an unexpected event or anything like that, my urge to experience it on my own terms Rises greatly.

The second is a bit tangentially related to the first, it's the "fear of being skewed". This is (luckily) a much rarer urge, although it seems more and more crucial to being an educated person able to engage in many of the "discussions" that happen now. It's the feeling of wanting to ensure that I make up my own mind about a game when it seems like journalists at large are decrying it for some reason. For example, when the criticisms of Bioshock: Infinite unanimously slid from, "This game has some repetitive combat and the story is needlessly obscured.", to, "This game is a racist disgrace.", it became important for me to play it as soon as possible. Not so that I could dismiss that criticism, but so that I could analyze it and compare it to my own experience, rather than accepting it all at face value. It's the fear of missing out, on my own rationality.

When it comes to "missing out" by itself though, that's never been a big problem for me. I guess I'm lucky that for most of my life I've been unable to afford most games at launch, so I had to come to terms with second hand experiences a long time ago.

@patrickklepek I'd be interested to hear if you think how one engages with social media exacerbates this phenomenon. That, even on those fridays in with a movie, you can still just glance at your phone and see hundreds of people, people you'd never even see in the flesh if you were out, discussing the experience you're not having. "Inside" isn't really a refuge from the world's opinions anymore.

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Edited By Mister_V

Welcome to the world of MMO's Patrick. You're a little late, But it's nice you could join us.

On a more serious note. I know where you are coming from. I have quit a few MMO's because the people I was playing with got too out levelled for me and trying to keep up was an up hill struggle. Eventually I just decided to play them at my own pace. The stuff you want to be doing with friends is normally the end game anyway.

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Swiftopian

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Welcome to adulthood in the Information Age, son. I feel like this constantly, but I'm doing my best to stop.

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Edited By ilikepopcans

I avoided the loot cave cause I thought it was a shitty thing to do. To each their own I guess

Or, that it would be no fun to level up like that.

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Edited By stryker1121

I feel more pushed away than anything reading these types of stories. I'm around LvL 6 now and everyone I encounter in game is running around in the 20s. Don't have IRL friends that play Destiny so I'd either have to make plans w/ the GB duders I'm "friends" with online who also happen to have Destiny, or get matched up with randoms for the strikes and big events.

The whole thing sounds like a pain to me, so I've not touched Destiny in 3 days, and what gaming time I do have is relegated to Infamous where I can just run around at my leisure. Maybe MMO-lite games are just not for me.

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Loot cave was the only fun left with the game and then they NERF the legendary items to being broken down into rare currency to use to rank up your legendary items! So, I get to play the daily once a day to get 1 F...in Shard and then do the lvl 4 strike over and over again! WOW DESTINY GREAT IMPROVEMENTS TO YOUR GAME! I'M DONE BECAUSE THERE IS NOTHING WORTH MY TIME ANYMORE! Grind stupid amounts of hours and play every single day to just hit lvl 27 NO THANKS!

Add god damn matchmaking to everything! WTF make it a choice at least on all events! I LOVE PLAYING MY DAILY MISSION ALONE AND PLAYING THE SAME 4 STRIKES OVER AND OVER AGAIN (I'm Joking)! I agree with Patrick and take out the single player all togeather. I hate playing PvP and I love how the exotic weapons rely on you completed insane goals in PvP (another fail)! I might be selling my hard copy of my PS4 version on ebay next week!

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@mister_v said:

Welcome to the world of MMO's Patrick. You're a little late, But it's nice you could join us.

This is pretty much the case for a lot of MMO's, both free-to-play and pay-to-play. Many of them have seasonal events with unique, often fun or interesting-looking items to find. Of course, these seasonal events also usually change a little bit every year so just what you can do and what you can get is unique each time it comes around and MMO's often make sure to find as many reasons to celebrate a 'holiday' as possible (I think literally at least half the year in WoW is spent in one seasonal event or another). Even if a game doesn't have seasonal events, it'll likely have double experience and/or loot days, world bosses, and general one-shot events here and there.

On top of all of this, many endgame-focused MMO's which raise the level cap with each expansion create this risk of 'missing out' with even their more permanent content - once the level cap is raised the old endgame becomes trivialized to the point where even if you *could* find people who want to run those dungeons for the sheer fun of it you'd be able to easily slaughter every enemy due to the difference made by those additional levels and new gear (WoW is probably the biggest offender in this regard, but certainly not the only one); if you're not constantly playing an MMO to make as much progress as possible, you will 'miss out' on truly experiencing much of the endgame content.

So, to reiterate what mister_v said: Welcome to the world of MMO's, they are very good at making you spend your time on them.

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SlashDance

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No offense to anyone, but I think this "fear of missing out" stuff is super sad. You're always missing out on something. That's just how it is and how it always was. I don't think that caring that much about "being there" is a good thing. I think it says a lot more about social media culture than it does about the nature of online games.

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Edited By Foggen

Being that I have kids AND little spare money, I tried to resign myself to being content with chewing on my giant backlog that I built out of Steam sales the last several years. However, since I usually listen to 4 or so video game podcasts a week it becomes difficult to accept missing out on the zeitgeist. I'm probably going to give in and get Destiny soon just so I can participate.

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@slashdance: It's probably more a 'fear that others might think my life is boring'. People nowadays seem to go to certain places and do certain stuff so that they can post pictures of it on Facebook or Twitter and show it to their 'friends'.

I hate it when people constantly post pictures of them working out in a gym. You go to the gym I get it, but are you going for yourself or for me to see it? Stop that shit.

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monkfishesq

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Missing out on staring at the same spot for hours shooting at a black hole that wasn't even a 'social experience' to begin with lmoa.

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Now Patrick knows how PC gamers have felt for the last 10 years with a lot of PC releases of console games being ported months or even years after the fact. You jump into a game that everyone was excited about at the console release, but by the time you're playing it on your PC, no one cares. I've had times were I've gone back and watched the Quicklook or listened to an old Bombcast about a console game that was just ported to the PC because the original release is the only time they will talk about a game in length.

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@pabba said:

Fear of Missing Aut. Must be a foreign pronunciation.

Ah, now I can stop wracking my brain and focus on the article itself.

If you come to realize that most things in life don't matter, missing out on video game events will become the least of your worries.

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SleepyDoughnut

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The game is not counting on your anxiety. You are counting on your anxiety. If you get over your fear on missing out, this trivial stuff isn't a problem.

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Crono

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Edited By Crono

Man... you are definitely a single-player gamer if this is noteworthy to you. Nothing wrong with that, just that situations like this have been happening in multiplayer games for awhile.

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TheHT

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Edited By TheHT

Fear of Misspelled Acronyms

I've kind of experienced that sort of stuff, mostly with time periods though; bygone eras of gaming. Arcades were something I never got into, old cRPGs were stuff I never got into. Stuff like PlanetSide 1 and Majestic; stuff I knew about at the time and thought were totally rad, but never got to experience for some reason or another, and now can't.

Sure, I can play Baulder's Gate or Planescape now, but it wouldn't be the same as playing them in '98 or '99. I can check out an arcade in 2014, but it wouldn't be the same as going to one in the '80s or '90s.

But it's not a big thing though. Not even much of a little thing. Most of that feeling of loss is quickly brushed aside by the joy of hearing other people excitedly talk about it all. The bigger loss would be to have never known about these things. If you never got to talk about the old days of video games, or the experiences of others.

Whatever reasons there were for me not experiencing those things at the time, it's fine. It's how things worked out. But living in a total bubble, never getting to hear the stories of others, now that'd be a bummer.

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If you think about it every game with any sort of online multiplayer is like this, after a while they die off and you'll never get to play that side of them.

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vhold

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I think it's going to be impossible for Bungie to please the PVE players by tweaking the rewards. The rewards are so slow because they're trying to keep players "engaged" until they can sell expansion packs. What they need to fix is the grind itself, the strikes are entirely repetitive, they need to put significant random elements into the grinding.

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BasketSnake

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You could ignore Destiny and play Diablo which is more LOOT, LESS FOMA (LOOMA)

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RobertOrri

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Edited By RobertOrri

These other people cannot fathom it. Stuff is happening, and taking a break from the world's events is to miss out on potential fun. I'm okay with stuff passing me by because keeping up with stuff can be an exhaustive affair.

Wow, that is an awful way to look at things. You cannot possibly keep up with all the stuff happening, so why bother trying?

Although perhaps my outlook is different because I live in such a boring part of the world...

Speaking of missing out, Bungie recently hid a bunch of secret coins around the Tower and challenged players to find them. Except only one player will apparently be able to claim the exclusive emblem that is offered as a reward.

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Throat

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Destiny keeps bumming me out.

I was expecting a good single player story, but what I got was a loot driven multilayer co-op game. I was a little upset at first but I accepted it. But now that I've come to terms with the multilayer loot grinding I've got a new issue. I cant even play much of the multilayer because I need friends to play with me. Weekly strike? nope, cant do it. Why they omitted the matchmaking for it is beyond me.

I appreciate the idea of doing strikes with friends but in the real world it can be hard to get people on the same system, with the same game at the same time.

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crcruz3

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Edited By crcruz3

@sammo21 said:

After having playing this game for about...75+ hours I will say the loot cave wasn't much of a big deal, but I have found Bungie's decisions about vendors odd. They institute the Queen's Wrath and then make it where you can't even break down legendary rewards for Ascendant materials? They let you trade Glimmer for Strange Coins and then turn around and make it where you can't because "too many people were doing it"? Who cares! There isn't some Destiny economy people can play. Even the loot cave wasn't that big a deal. I did it for 2-3 hours one day and the amount of gear I got was comparable to running a level 24 strike on the playlist for the same amount of time.

I personally feel like Bungie's decision with this short sided game are going to make it where I only come back to check out the new DLC content and then inevitably get disappointed. Like Leigh Alexander said, Destiny isn't really a social game but it does offer the illusion of such.

I have to disagree with Leigh Alexander, I had 8 friends in PSN before Destiny, now I have 37. There is always somebody online to play and I doing a lot of strikes, patrols, story missions for bounties and even the Raid that I thought I wasn´t going to experience. Last night 3 groups of people I know were raiding and I got invited to play with all of them and had to pick one.

I thought Guild Wars 2 was a social game and I met more people in Destiny in less than 3 weeks than in 3 years in GW2...

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Mezmero

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Neat write up Scoops. I still haven't even played Destiny and I can tell I'm already missing out on cool experiences by not getting in early. It's a strange situation to be in for sure. Exploits are always some of the most fun things to find when getting into an online game in its early days. Now we're in an era when developers are always working on "fixes" that may or may not spoil the potential amount of fun people have when bending a game's mechanics to their whims. Thanks again for your work duder.

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bonidex

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Edited By bonidex

I've been liking the game so far. I usually hate MMOs and I've been enjoying it. It seems like a game that after ending, I'll come back once a week to see what's new. That for me is more than enough. Life too short to spend worrying about games, specially just about one. No matter how good it it. And destiny is good. But just that. Good.

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Alucitary

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The loot cave was horribly inefficient anyways. you get maybe 1 legendary engram per hour that will probably be a rare anyways.I don't understand why people didn't just do as the game intended and grind faction rep for legendary sets. Within five hours you'll have full legendary everything as opposed to the one in a million chance of getting an exotic. Sure it's still boring but it's a hell of a lot more engaging than staring at a cave, and it's certain to yield something.

And also don't feel bad about missing out on exploits like this. Exploits rip away the intentions of a game, and gives you the illusion that you earned something when you didn't. If you really like a game why would you want to expedite something especially an end game grind? Just don't play it if you don't want to do it.

Also

@vn1x said:

FOMA = Fear Of Missing Out?

Seriously

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MithrilMojo

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Good article, Patrick.

Being stressed about a game somehow defeats the the inherent purpose of a game: to relax, to escape, to recharge. This is manipulation on behalf of Bungie, and they're not alone in it. It's business. It creates buzz for them, gets people talking, gets a Twitter spike. But the second you feel like you're missing something in a game because you have more important things to do and *you feel bad about that*...it's time to play something else.

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xbob42

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If you really like a game why would you want to expedite something especially an end game grind?

Because grinding fucking sucks. Rep grinding is nearly on the bottom tier of shitty unfun grinding nonsense.

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tuxfool

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Edited By tuxfool

@alucitary said:

And also don't feel bad about missing out on exploits like this. Exploits rip away the intentions of a game, and gives you the illusion that you earned something when you didn't. If you really like a game why would you want to expedite something especially an end game grind? Just don't play it if you don't want to do it.

Despite the fact that it is an exploit, it is also fairly damning that many people have reported that the loot cave felt like a much more social experience out in the game world. Many people will just miss out on hanging out and doing tasks at their own pace.

It is also an example of emergent gameplay, completely different from the highly constructed and repetitive mission structure in the main game.