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Sources: The Upgraded PlayStation 4 is Codenamed NEO, Contains Upgraded CPU, GPU, RAM

Though the NEO will offer greater visual fidelity than the original PS4, Sony is taking measures not to split their user base in two.

It is not confirmed whether or not the NEO can stop bullets. I'm sorry for this very easy joke, it's been a long day.
It is not confirmed whether or not the NEO can stop bullets. I'm sorry for this very easy joke, it's been a long day.

Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.

The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.

Original PS4NEO
CPU8 Jaguar Cores at 1.6 GHz8 Jaguar Cores at 2.1 GHz
GPUAMD GCN, 18 CUs at 800 MHzImproved AMD GCN, 36 CUs at 911 MHz
Memory8 GB GDDR5, 176 GB/s8 GB GDDR5, 218 GB/s

Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.

In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.

Sadly, I doubt that the NEO will be anywhere near as cute as this.
Sadly, I doubt that the NEO will be anywhere near as cute as this.

The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.

Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

PS4 Base and NEO versions of a game will also need to have parity with regard to peripheral support. So don’t expect NEO Games to have exclusive VR modes. Sony makes no mention of PlayStation VR in the docs we've seen, so it's hard to know what that means for the persistent rumors that this upgraded PS4 will be able to support PSVR without the "breakout box" that the headset ships with. That said, so long as the NEO's upgrades apply to PSVR games, developers should be able to get even more performance out of Sony's VR headset.

Fallout 4 is one game of many that could benefit from the NEO... if Bethesda is willing to put in the work.
Fallout 4 is one game of many that could benefit from the NEO... if Bethesda is willing to put in the work.

Though every PS4 game released as of October of this year will need to support both the original PS4 and the NEO, that doesn’t necessarily mean that the Neo will release in October. Additionally, games released in the late September window will require a day one patch that updates them to NEO standards. The documents we’ve received explicitly note that devs are allowed to launch NEO-ready games before the NEO itself releases.

Games released previous to the NEO can take advantage of this hardware upgrade, but only if developers decide to patch their titles. That isn’t too surprising: This was never going to be a magical “upgrade” device. I'm curious to see if any developers will take advantage of the NEO to improve previous PS4 releases. (I would certainly appreciate it if Bethesda would give the NEO-treatment to Fallout 4).

All of this is pretty well in line with early reports and rumors. A recent Digital Foundry report outlined the likely limits of an upgraded PS4, and the info we've received from sources seems in line with those findings.

I'm happy that Sony will take steps to keep the PS4 and NEO users connected, and that they are setting strict guidelines for developers. There's a chance that will help to keep the user base unified despite new hardware entering the market. This could be a hard sell to those users who only recently purchased a PS4 if there isn't an upgrade path made available to them. At the same time, this could pave the way to drop the original PS4 price even further, offering cheaper access to a really solid console. In any case, I'm hopeful that Sony can make this work. Expect more details to emerge over the coming weeks.

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shtinky

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@abrasion: I would not play an action game, like an MGS Rising, at 30 fps. Or any game where there's a small frame window for things like parrying or countering; you can see more of the frames in 60fps. Also, one large reason SMG on the dated Wii still looks so good is because of that 60fps.

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jedikv

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@shtinky said:

@abrasion: .... Also, one large reason SMG on the dated Wii still looks so good is because of that 60fps.

Reminds me of something a wise sage once said back in 2012

While I don't have an issue with the idea in principle the problem I have is the probability of a 3DS/New 3DS situation happening where the Neo version will run the 'stable/good' version and the base version will have the frame dips and drops. That would be major suckage. Also I'm concerned multiplayer will be affected where games running on 60fps will have a competitive advantage over any base units running games at 30fps. Or even again stable FPS on the Neo vs unstable FPS on the base.

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TPoppaPuff

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@tpoppapuff: I think when he said mid/low level PCs it was understood that he meant mid/low level gamingPC specs, not "Dude, you got a Dell!" off the shelf PC. Also, stop crushing my dreams please.

lol. That designation is crucial though, especially if money is a factor. I don't want to crush your dreams, it's Sony that's making it happen. :P In truth I probably would have also sacrificed graphics for a smoother Bloodborne. I can imagine that would be a more enjoyable experience.

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TPoppaPuff

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@dusker: The reason the source wants anonymity probably has something to do with not being fired, not harming their relationship with Sony or their company's relationship with Sony, and not have to worry about any legal action taken against them. Plus, you know, to avoid the inevitable harassment that would undoubtedly follow. And I don't even mean harassment in the threatening, volatile sense. I mean harassment in the sense that for every post here, they would receive a tweet, an email, a PM, an IM, and a facebook post wanting more information, pictures of documentation, etc. Basically you'd be asking the person to put their life on hold until Sony made an official announcement.

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darkrage6

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This sounds like a horrible idea, Sony apparently hasn't learned from Sega's 32x debacle, which slowly let to their exit from consoles. The people that already own PS4s most likely are not willing to pay for another one that plays games slightly better, Sony will just end up cannibalizing it's own audience and in the process allow Microsoft to catch up and possible even surpass them in sales.

It's pathetic watching Sony try to copy the iPhone model, they're suffering from "Tortoise and the Hare" syndrome big time just like they did with the PS3.

Funny how people are now siding with Microsoft as a result of this.

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abrasion

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@shtinky said:

@abrasion: I would not play an action game, like an MGS Rising, at 30 fps. Or any game where there's a small frame window for things like parrying or countering; you can see more of the frames in 60fps. Also, one large reason SMG on the dated Wii still looks so good is because of that 60fps.

It totally depends on the type of game, I certainly don't think "60fps doesn't belong" at all. I don't object to 60fps but for the VAST majority of games that I play or give a damn about, 30fps is fine. This includes FPS games and some action games - but I don't play high end Ninja Gaiden or SFV kind of things.

I (continue) to take great issue with people demanding60fps in everything when a huge portion of us don't care or infact outright object, since we want very nice graphics, not 60fps.

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audiosnow

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Giant Bomb News is still a threat.

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NeoZeon

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@neozeon The console industry has always been synonymous with the term 'pissing contest' and in just about every aspect; console manufacturers, developers, and gamers.

True, but I guess I still keep (foolishly) hoping for that to change. The consoles and companies may shift as much as they like: I just want a world where games running smoothly is more important than how pretty the slideshow they become ends up being. Foolish, I know, but it's a dream all the same!

@av_gamer:

Haha. My username has nothing to do with it, but I knew that comment was coming all the same

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shtinky

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Edited By shtinky

@abrasion:I think the PS4k/Neo is more of a business move by Sony. They will use it as a Trojan Horse for selling 4K TV's, in a similar way they used PS3 as a Trojan Horse for Blu-Ray (and PS2 for DVD).

Also, they have a 30+ million userbase that's ever growing. I don't think they care that a vocal minority is complaining about the graphics. They are in the business of selling 4K, though - and PS5 is long away. Their thinking is probably like, 'we should release a product in the interim for the recent slew of 4K TV buyers'.

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dusker

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@tpoppapuff: Maybe. But we don't know that. My issue isn't that the source(s) is anonymous. My issue is that Austin didn't explain why he granted them anonymity, or why he didn't release the original documents outlining the specs of the NEO. Like I've said before, it's basic journalistic practice to provide this information. And I haven't talked about the fact that Austin didn't provide any details whatsoever about why the sources would be in a position to know this information in the first place.

Just as an example of what I'm talking about: http://ethics.npr.org/tag/anonymity/ , http://www.nytimes.com/2013/10/13/opinion/sunday/the-public-editor-the-disconnect-on-anonymous-sources.html

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Wolf3

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Wow, 2x the cores (and a clock bump)? That's pretty huge. Are they going from 32-64 ROPS, I wonder? This is actually be a bigger jump than One to PS4.

Ugh....I still want PS1/2/3 compatibility though...

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The_Spider

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If NEO is real, then there will be two specs for developers. And that's not good, breaks the basic concept of game console (easiest than PC to choose, install and play) and can still rather divide the base because there will be different performances.

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TPoppaPuff

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@neozeon said:

I just want a world where games running smoothly is more important than how pretty the slideshow they become ends up being. Foolish, I know, but it's a dream all the same!

You and me both.

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Brackynews

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And that's not good, breaks the basic concept of game console (easiest than PC to choose, install and play) and can still rather divide the base because there will be different performances.

That's always been true in theory, but if you're pretending it hasn't happened many times before, then you're not in tune with the realities of proprietary platform development. SKUs and compatibility between user ownership changes all the time. It's not only external peripherals, it's also the core internal components of a system:

  • Gameboy - added colour model
  • N64 - added a memory expansion
  • PS2 - added a hard drive and network box (supported by a large number of titles, not just MMOs, and then removed support from slimmer models)
  • PS3 - removed PS2 chipset (arguably didn't "hurt" anybody)
  • PSP Slim - added video out
  • PSP GO - removed UMD drive and added Bluetooth;
  • PSP E-1000 removed Wifi, microphone, and stereo speakers
  • X360 Core - removed the hard drive (replaced with 4GB internal flash, broke launch title compatibility, hurt cache performance, and incompatible with Titanfall)
  • XBONE - removed Kinect as a default peripheral
  • 3DS - "New 3DS" has another stick and better processor
  • Phones - why does my game launch on Samsung X but not Samsung Y?
  • iPads - why does my game launch on iPad 4 but not iPad 2?

None of the above examples compare with a specific external peripheral, such as the Famicom's disk drive, Sega 32X, 360's Kinect or the PS3's Eye camera and Move, or the Wii Motion Plus, because those are very clearly "to play game X you need physical Y", like the old lightguns.

What we're talking about is a proprietary platform owner pulling the rug out from developers and rewriting the rulebook to give A) consumers more choices, and B) save manufacturing costs. The system you go buy from a store or a garage sale, might not support the game you want. That's what we're talking about. That's what developers have to consider in the console ecosystem too.

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curious_george

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Edited By curious_george

All this news is just making me regret my PS4 purchase this last Christmas. I'm thinking now I should have just put my money toward further PC upgrades. Since I finished Bloodborne, my PS4 has been mostly collecting dust anyway. The console market seems so much less appealing than it used to years ago, especially compared to the current PC gaming market.

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shtinky

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@brackynews: Gameboy Color was technically a proper successor to the GameBoy and had its own set of games, and came out something like 9 years after the GameBoy. The New 3DS is a better example, but also an example of why having multiple Skus isn't a great idea.

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chilipeppersman

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sony definitely seems like they are taking the right approach with this, but man are they on thin ice with this one.

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DarthB

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I'm really interested in seeing how this does sales wise. And how MS counters it with whatever they're got cooking.

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abrasion

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Edited By abrasion

All this news is just making me regret my PS4 purchase this last Christmas. I'm thinking now I should have just put my money toward further PC upgrades. Since I finished Bloodborne, my PS4 has been mostly collecting dust anyway. The console market seems so much less appealing than it used to years ago, especially compared to the current PC gaming market.

They are about to make it worse, not better too. I'm regretting my purchase, considering the qty of decent AAA exclusives and now this Neo business.