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Star Fox 3D to Utilize Gyro Sensor for Moving Your Arwing

"Do a barrel roll" may have just taken on an entirely new meaning.


 Could use a few more health meters in the UI.
 Could use a few more health meters in the UI.
When Nintendo showed a 3D version of Star Fox 64 at E3 2010, no one was quite sure if Nintendo was showing how to easily add autostereoscopic visuals to older titles or a game we'd be buying. Well, that's no longer a mystery; Star Fox 64 3D ships July 14 in Japan, with a US release to be announced.

"In addition, on July 14, we are planning to release Star Fox 64 3D, revealed Nintendo president Satoru Iwata, as part of yesterday's financial detailing, "which is a newly-arranged version of Star Fox 64, the most well-known game of all the 3D shooting games in the time of Nintendo 64, and in which we offer a new feature that uses a gyro sensor to control Arwing, who flies around the 3D space."

It's unclear what Nintendo means by "newly-arranged." Are we talking The Legend of Zelda: Ocarina of Time 3D-style tweaks and upgrades, or simply swapping around the stage selection for those who have already played Star Fox 64 to death (read: me)? What'll have more of an impact on the gameplay, however, is the addition of using the gyro sensor to control your personal Arwing. The addition of new control mechanics is not necessarily a bad thing, but here's hoping there's an option to turn it off.

That way, we're all happy! Unless you didn't like Star Fox 64. But that'd make me sad; I loved that tank.    

At least, I remember loving it. Nostalgia is a wonderful thing.
Patrick Klepek on Google+