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The Guns of Navarro: In Tribute to Roger Ebert

Criticism lost one of its most storied figures this week. Alex takes a moment to recognize the man's legacy, both in film and in video games.

For as long as I've loved games, I've loved movies as well. Those were my chosen escapes as a kid, the mediums I looked to when I needed to focus my attention on something other than reality. Console and computer games, of course, scratched a particularly interactive itch that my tiny child brain became just a bit more obsessed with. But right along side my gaming obsession, from just about the earliest age I can recall, was film.

Siskel & Ebert was a regular staple of my childhood, though perhaps not for the reasons intended by its creators.
Siskel & Ebert was a regular staple of my childhood, though perhaps not for the reasons intended by its creators.

Of course, like most kids, my attention was generally held by the things being advertised to me the most. Advertising tends to have a much more profound effect on a still-forming young mind than things like critical discourse, after all. Ironically, it was precisely this mentality that led me to start watching the decidedly critical Siskel & Ebert. I can't remember exactly how old I was when I first started watching the syndicated series, but certainly I was young enough to not really care too terribly much about what either of the titular film critics had to say. I mostly just watched the show because I liked the clips of the movies they were talking about.

I watched Siskel & Ebert for years that way. It wasn't until I was maybe 13 or 14 that a specific review caught my ear. It was for the 1994 debacle North, which starred Elijah Wood. Wood had briefly spent some time living in my hometown, which may have been the only reason my ears perked up at all when the two critics began savaging the film with a kind of abandon I'd scarcely ever seen. I'd seen them attack countless movies over the years, but the sheer brutality of their critiques as related to some actor I had only the most tenuous of connections to somehow woke me up. Suddenly, I was listening.

Though I always admired Gene Siskel, it was Ebert's review style that more often grabbed me. Even after Siskel's death in 1999, I kept watching the show, mostly because I found Ebert's editorial voice so engaging. When news of Ebert's death hit this past week, I realized that a big part of my experience with film was suddenly absent. I had been listening to Roger Ebert talk about movies for the better part of my life, and had always felt better off for it.

Early on, before the ubiquity of Internet access made reading his Chicago Sun Times reviews easily accessible to those outside of his region, it was strictly through his TV show. But even through that truncated form, Ebert's wit, thoughtfulness, and sheer depth of knowledge shined through. His conversational writing style was perfectly suited for the television audience, but as I learned later, it also shined wonderfully when read via the page. Ebert rarely came across as pretentious or snobby. Passionate, certainly. Zealous, even. But at its core, his writing always reflected a genuinely relatable man who simply loved movies with all of his being. Even if you vehemently disagreed with his assessments, you never questioned his competency as a critic and cinephile. His intentions and feelings were never obfuscated; he was as plainspoken as critics came.

In my earliest years as a critic of video games, I spent a lot of time trying to force myself into some tone of voice that I thought sounded distinctly "critical." Granted, I was barely 17 when I wrote my first paid reviews, and was only 21 when I started at GameSpot. It wasn't until the latter half of my tenure there that I started going back to old Roger Ebert reviews and reading them not just for entertainment purposes, but also as a learning tool. I tried to pick apart what it was that made him such a beloved critic, what it was about his prose or his structure or whatever else that embodied him. Eventually I realized that there wasn't any real secret sauce to it. Ebert's reviews were just an extension of his own natural voice. He was talking to his audience as he'd talk to any friend or acquaintance, albeit one that does not respond. His only trick was an assured mastery of his own distinctive voice, which he had shaped and refined into an effortlessly wielded instrument. Once I figured that out, I stopped trying to force myself into a voice that didn't feel like my own. While I believe I'm forever growing and learning as a writer, that lesson in particular is the one thing I always point to when trying to explain to people how I write.

Ebert had only a minute interest in gaming, which led some to question whether his statements on the medium's lack of potential as an art form had any validity.
Ebert had only a minute interest in gaming, which led some to question whether his statements on the medium's lack of potential as an art form had any validity.

Ebert's influence on me has been an incredible one, which made the news of his death difficult to parse. It was a crushing thing to hear, but seeing the effusive outpouring of love and support for the man and his work from just about every corner of the Internet has helped tremendously. Interestingly, lots of that support has come from corners I wouldn't have even expected. I mean, of course other film critics and filmmakers would signal his death as a tragic loss for their field, but seeing the video game quotient of my various social media feeds come out in equal support was perhaps a bit surprising.

After all, Ebert's relationship to video games had always been a contentious one. He had, on multiple occasions, declared that video games would never be "art," as the highest definition of the word is generally described. That position softened a bit in the last few years, though his lack of belief in games as a true art form was never fully shaken. As recently as 2010, he was still tearing through arguments in support of video games as art, albeit with a more considerate tone that showed he was at least willing to listen, if not necessarily agree. He even eventually conceded that his "never" declaration in regards to games as art was a foolish one, though he still noted that he had never experienced a game that met his qualification for the designation, nor did he have any strong desire to touch the many games people suggested to try and convince him otherwise.

Given this, you might think some in video games would see Ebert's death as a cause for some kind of perverse celebration; ding dong the wicked witch is dead, and all of that. But outside of a few decidedly trollish posts, I haven't really seen that anywhere. If anything, the video game industry seems to be taking Ebert's death just as hard as everyone else. Especially in the realm of criticism, where many of the writers of today are of a similar age and upbringing to myself. As it turns out, I was far from alone in my regular childhood watching of Siskel & Ebert. Countless critics and players have expressed similar appreciation for Ebert's influence not just on film criticism, but all of criticism as a greater whole.

And it's not as if Ebert actively hated games. Though he rarely expressed much appreciation for them, he has written positively of the experience of playing certain games. He had previously remarked that he had begun, and then abandoned a burgeoning Nintendo addiction back in the late '80s, and most notably, he adored the old school PC adventure game Cosmology of Kyoto. Ebert, in this regard, is not terribly dissimilar to many other people I have known who grew up during his era. While video games were most certainly born out of the creative drive of men and women from his generation, precious few of them went on to consume games with the same passion that they consumed other, more familiar (to them) forms of entertainment. Those of us who grew up with gaming of course had a far easier time embracing it as a medium worth our passion.

Roger Ebert didn't grow up around games, and never really developed a passion for them later in life. As a result, he mostly avoided playing them. To his credit, he was entirely explicit about this when asked, though that does present the question of why we kept on asking him, even after he told us he wasn't really interested. Why were we so concerned with his opinion on games in the first place?

It doesn't matter that Roger Ebert never found art in video games. What matters is that his work helped teach people--myself included--how to better express our feelings and critiques toward the works that interest and resonate with us.
It doesn't matter that Roger Ebert never found art in video games. What matters is that his work helped teach people--myself included--how to better express our feelings and critiques toward the works that interest and resonate with us.

I'm as guilty of this as anyone. In fact, it was barely within a day of Ebert's passing this week that I found myself at the end of BioShock Infinite. I'm not going to stand here and call Infinite art, because I don't care to try and make that specific designation for much of anything, really. I don't enjoy assigning potentially narrowing terminology to things, especially terms as nebulously subjective as the A-word. But watching as Infinite wound to its mind-bending conclusion, I couldn't help but wonder what someone like Ebert might have thought of Ken Levine's writing and direction, and whether a talent such as his shows the kind of promise for artistic merit that Ebert was looking for. Of course, even if he had still been alive for me to ask him, I doubt he would have responded to the query any differently than to those who had pestered him about Shadow of the Colossus, Journey, or any other number of games that struck them personally.

In thinking about this, and seeing the outpouring of love for the man following his death, I think I understand why so many so passionately argued at him--not necessarily with him, since he rarely conversed with people publicly on the subject--about the merits of games as art. After all, isn't it always our secret hope that those we admire will admire the same things we do?

I most certainly admired Roger Ebert. He taught me more about writing purely through example than I ever learned in school, and his sheer prolificacy stands as a constant reminder that I could, and should, always be trying to write something, so long as I have something to say. I may not have always agreed with his stances, especially when it came to video games, but much as Siskel and Ebert revered each other as much as opponents as friends, I loved to read his viewpoints, even when they wildly differed from my own. He was as brilliantly thoughtful a detractor as he was a champion for the things he loved. Whether or not Ebert is ever proven right or wrong about games as art hardly matters. What matters is that he challenged video games, much as he constantly challenged movies, to do better, to be better. And for that, among many other things, I'll always be grateful.

Alex Navarro on Google+

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aleryn

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Great article on the man both personally and professionally when viewed from the standpoint of video game peoples. Thanks Alex.

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Mofaz

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Edited By Mofaz

@joetom: Actually it's incredibly important to factor in social criticism and commentary in films when you evaluate them. A Clockwork Orange wasn't Birth of a Nation, a technically revolutionary film that defined how people shoot and edit film for a century afterwards, so its message was significantly more integral to the very existence of the film itself. Ebert knew that, as does any half-way decent critic. Do you really think people are going to sit around and wax-poetic about technical aspects of film without considering how that ties into the greater themes and questions a film poses? Really? Would Apocalypse Now serve any purpose if it didn't hinge its entire existence on commentary on the Vietnam War and the descent of man in the greater scheme of things? Ebert didn't like A Clockwork Orange because he thought whatever social criticisms or morality it propped up (which was the opposite, it didn't prop up anything, it was nihilistic, an incredible movie, but a rather mean-spirited one), and obviously, as a critic, that was immensely important to him.

You seem to utterly evade any sort of thinking into what a critic's work is actually about though, since your bizarre blurb about pretentiousness when it comes to one of the most knowledgeable and incredibly gifted critics and writers in the last hundred years are pretty fucking inane and absurd. What is this about pretentiousness and "defining art?" He literally said he hadn't seen any games that have proved to him that the medium has any potential in that realm just yet, and when you think of the fact that people try to use Bioshock: Infinite as an example of why videogames are "art", you'd probably realize why he didn't take it seriously. The significant majority of examples people use fail to even fundamentally understand how the medium of interactivity itself needs to utilize its greatest asset to even try to declare itself as anything other than gameplay with "art" tacked on top.
Games are typically completely ignorant of the fact that someone is playing them, and instead assume that someone watches them, that's why you shoot shit and then watch cutscenes and have the developers prattle on about how they're trying to create art, because they don't understand that an interesting plot or a pretty bush inbetween shooting things with socio-political commentary thrown about willy-nilly in the midst, isn't exactly a very good way of using the medium to make art, in fact, it's pretty fucking stupid and utterly missing the point.

Besides that, it's 40+ years of incredible writing, books, criticism, and an endless font of wisdom and commentary about film. Ebert inspired two to three generations to care more about film, understand more about film, and appreciate it more. Even his most mean-spirited reviews always had very good, comprehensible and understandable reasons as to why he didn't like them. It's why nearly everyone is going on about how even if they didn't agree with him, they enjoyed his work. That's the nature of a critic. His criticism of games was just that, another criticism. The fact that people are taking it to the balls and crying about how evil he was or whatever, is absurd. You're fucking pissing yourself because a critic disagrees with you.

By the way, if you go out and maybe read a book, like Infinite Jest or something, and go look at Rembrant's The Night Watch in person, or go and watch Tokyo Story, then come back to me and say that gaming has produced something with equal cultural weight and relevance, and mastery to boot, you're going to get a huge "what the fuck" from me, because it simply isn't the case. This industry is less than a baby, it's a fetus, it hasn't even learned to crawl yet. It took literature and film and music significantly less time to mature than this. Why is that? It's hard to have a medium mature artistically when it's run by idiot man-babies, pretentious douche-nozzles who fundamentally misunderstand how to make videogames incorporate interactivity into their stories, and veritable knee-jerkers who prefer to vent endlessly about their own dissatisfaction with other people's stupidity, when they're just as viciously regressive to the industry as anyone else.

Oh, it probably also has something to do with the fact that games are inherently that, games, make art, or make a game, you can't do both unless it's something insane like a performance piece of people writhing around and playing the most violent game of Twister while helping us understand the twisting insecurity of the human body. Come on really, it takes more than just putting pieces into a puzzle, you don't smack the "story" puzzle piece next to the "gameplay" puzzle piece, next to the "art design" puzzle piece.

This shit still baffles me. But really, pretend you have more of a grasp on a totally nebulous concept than someone who spent his entire life pursuing the satisfaction of the concept. Fuck's sake.

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calidan777

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Man, when I started reading this I had no good thoughts about Roger Ebert because of his previous comments on games. But after I started reading about his influence on you and your writing and his passion for what he did, you've actually managed to change my mind on him. Nice job.

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Kaowas

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@toug: Too true, man. Ebert's love of movies is what I feel is brought out with a lot of the Giantbomb community, but in a different light. It's all in how you perceive a piece of art, and that way you perceive that art is what makes it good and artistic.

Ebert's a guy I've always admired. Every time I write a paper or some article I try to channel a piece of Ebert. I've taken a more critical eye, and I've learned to perceive and appreciate art that affects me. I like to think that the stuff I love, I love with a credence and zeal that I can only describe as passion. The stuff I love, I love a lot and I hate to see stuff that fails the mediums I appreciate. His reviews were never perfect, nothing is perfect, but he always gave a thoughtful and well-worded opinion on whatever he was talking about at the time, and that's what I've always strived to emulate.

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Gordo789

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Fantastic article, Alex. I don't really care for movies. I mean, I watch them occasionally, and have some favorite genres, but the truth is going to the theater is prohibitively expensive and if I have 2 hours of free time at home I'd almost always rather be playing a video game. That said, if there was a movie I was interested in seeing, I would always immediately go to Ebert's review and read just that. The man was a master, and this was apparent, because even if I did not agree with his review after seeing the film, I still respected the quality and sincerity of his writing. Your article is a sensible and fitting tribute to the man's incredible legacy, as well as his contribution to criticism.

Whether or not games are art is not really relevant here. What is important, is that if games have any hope of getting better, it's going to require analysis and reflection on par with the work that Ebert was doing for films. You have your work cut out for you. Good luck.

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Devil240Z

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Never read any of his reviews before. Guess I never will now that hes dead.

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YummyTreeSap

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Edited By YummyTreeSap

I think this is one of my favorite Ebert reviews.

Also, I don't think his comments on video games is really worth putting too much stock into. I suppose it makes sense given what kind of site this is, but it was such a tiny fraction of his public life, and ultimately almost entirely inconsequential. Not to mention that his views indeed did soften up with time and conversations with others. I also am somewhat sympathetic to his point of view.

I do not always agree with Ebert's opinions on films (Blue Velvet!), but I nevertheless respect him almost always.

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CarlosTheDwarf

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He gave the Phantom Menace and Speed 2 the same score as Miller's Crossing.

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MetalGearSunny

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Great article, Alex. Still hard to believe that he's gone.

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debrislide

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Word....I'm in the film biz as a designer and a game lover, since pong. word.

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Rasc0

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I'm gonna go watch Beyond the Valley of the Dolls in his ... honor?

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Cramsy

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That was really nice. Thanks Alex

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lord_python

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Edited By lord_python
@rasc0 said:

I'm gonna go watch Beyond the Valley of the Dolls in his ... honor?

I honestly tried that after he died and it's a pretty terrible movie. Lot's of sex and bad acting and music. I'm sure his commentary might be interesting to hear though but I got it... ehem... from a friend of a friend.

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CaptainInvictus

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Edited By CaptainInvictus

@tireyo643 said:

It's a shame that he passed... Regardless of his accomplishments and whatnot though, I still don't like him.

Same here. Honestly, he wasn't a particularly good critic and as the years went on he just seems more and more out of touch with film. Its a shame anyone should die but I won't miss him in the slightest. In fact I thought he died years ago.

Then again, he's not really a big deal in this country.

Hmmm yes, you certainly have a point and definitely aren't being a callous idiot who can't determine when a good time to dredge your opinions out repeatedly is, definitely a person who knows the appropriate time to make really bland and terrible "what's the big whoop, I thought he was already dead" posts, yep!

Ebert was much more than "just another film critic". He wasn't afraid to voice his opinions against the grain in an industry that is exceptionally conformist, or to stand up for someone or someone's voice when nobody else would. He's defended the rights of Asian Americans to make "whatever the hell kind of movies they want, they should not feel obligated to portray Asians in a noble or honorable light if they don't want to!". He's also got some experience actually making movies, unlike many critics. He wasn't "wrong" in his reviews any more than your opinions are "wrong". He often judged movies on multiple angles, not just if they were "good" or "bad", but also on other aspects such as whether they accomplished a certain goal the director set out for. He would also go back and re-review movies after a prolonged period of time, such as E.T., to give them a fresh take sometimes after they've been better absorbed into regular culture.

He was a film critic, but very very few film critics were as passionate and go the extra mile as he was. It's also funny seeing people rail on him about the video game thing since he actually admitted he did not have much expertise on the subject and had some good discussions on it.

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mithhunter55

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I enjoyed this reflective piece Alex. Provoked a lot of thought in to my own childhood and near future. (What should I really be doing.) I want out fo service industry and back in to arts and media.
-----

Side thought.. 9.87 Thumbs out of 10. I enjoyed the thumb rating system. Was it a five point system? Middling thumbs between one up and one down. (I'll google it later)

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synesthesik

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Pouring one out for my homie. Nice article Alex :)

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Sanious

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He was a film critic, but very very few film critics were as passionate and go the extra mile as he was. It's also funny seeing people rail on him about the video game thing since he actually admitted he did not have much expertise on the subject and had some good discussions on it.

You realize that is why people do have a problem with him for it? Having very little experience in video games while saying they're not art and not even bothering to give them the time of day is really arrogant, stupid and ignorant. I don't care that he didn't like them but if you're going to make statements like those you should be well informed in that medium before doing so.

I never really liked him as well, even before his comments on video games. He always came off pretty arrogant to me personally.

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pg77

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Edited By pg77

Thank you Alex Navarro, for writing this piece.

Roger Ebert has been an influence since childhood for me as well. In its entirety, I agree with the fifth paragraph in this piece. His love and deep knowledge of cinema always shined through.

May we continue to learn from his legacy.

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Gold_Skulltulla

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Edited By Gold_Skulltulla
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frankfartmouth

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I love reading Ebert's stuff. Always been an avid fan. When I was a kid, I had one of his movie guides that covered all of the films of the 80s. I used to read it all the time to get ideas for stuff to watch. Like others have said, and it's true of any critic--or anyone for that matter--I didn't always agree with him, but he always made his point with a lot of conviction and style. Sucks he's gone. Can't really think of anyone who really fills that void.

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deactivated-62a53d0b0bec8

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Thank you for the personal view into your past Alex. A great article. For those of us who never made it to gaming critique (despite a love of games) this is a great view into the drivers for one person.

Quick question: have you assigned "terms as nebulously subjective as" beautiful to any games?

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Orbitz

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@abomunist: Your post absolutely infuriates me. You cannot define what is and isn't art.. that's just ludicrous.

Please tell me you're trolling.