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Concept »
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A boss battle seen from the bosses point of view.
An illusive effect in games with 2D graphics where a character attacks the player so that it seems like the attack came from either behind or in front of the screen.
The last boss you face in a game, usually representing the final climax of the game.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
A boss that doesn't move around during battle. It will instead use other means to "reach" the player.
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