Cael Hammer - Immediately head for the two boxes that surround the orange object to the SW corner with a roll. From there, roll over anything that you can break with it, only pausing to break up the stuff that stops you. Work in a counter clockwise motion and ignore the towers on the edged. As you work up to the wagon, kill it if you can, don't swing more than twice, and begin working around the outer edge of the easily breakable objects, working into a smaller circle. Think of a counter clockwise cinnamon roll. Remember: don't get hung up, identify the easily broken objects, and go for it fast and hard.
No upgrades needed.
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Fang Repeater - Shoot, roll and reload, repeat.
No upgrades needed.
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Breaker's Bow - Pick the rows of 3 balloons. Right before charging, The Kid will blink white, release it then to penetrate the three balloons and kill them in one shot. If you mess up once, try and salvage it with the final lonesome balloon on the bottom. Otherwise, this is quite easy.
No upgrades needed.
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War Machete - As soon as you pick up the machete, roll up the stairs and into where the Squirts are spawning. Hit B until your finger falls off then hit it again. Don't bother trying to beat up the turrets by swinging at them, instead, like the Breaker's Bow, hold the attack to charge the throw, then throw a charged up shot. This should one shot every turret and fruit stand on the level. As for the ones that get away, run them down and beat the shit out of them. If they're far away, start spamming the throw. How fast you can get tot he center really dictates how well you'll do. I also found it a good idea to roll away to take out the stragglers at the beginning and then quickly rolling back into the fray.
First crippling upgrade may be needed for 1st place.
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Scrap Musket - Don't pop, push. Choose a side, get close, and start rounding up the balloons. If some get away, and for me they did, just blast them off the side. Get close and fire away and you should be able to push them all off the edges.
No upgrades needed.
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Dueling Pistols - Fire as soon as you see the flash of the target. Good luck.
I couldn't complete this until I got the pistol's fourth upgrade and sunk everything into damage. That damage is absolutely needed to get that First Place prize. You may also be able to use some forced crit spirits as well. I didn't think about this until later.
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Brusher's Pike - Only attack the ones that you need to kill, conserve health for the last part and to my knowledge, you MUST have the damage upgrades for this thing. At least level four, and the spirits won't help this time. You need to be able to one shot the vital plants to get first place. Immediatly head to the NW and go around the first plants, attack the ones in your way and covering the switch. Move to the next area, ignore the switch, head NW again, cut down everything in your way, only kill one plant that's shooting over the switch (I picked the top one), hit the switch, head back to the SE, hit the switch, head SE, basically kill everything that shooting in your way, hit the switch, head to the NE platform, DO NOT kill the plant shooting across the switch. Fuck it, take the hit, hit the switch, kill the last one that's shooting across a northern bridge and the last switch will be on that bridge.
Level four attack is needed to my knowledge.
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Army Carbine - Hold shoot and release when aimed to win. Seriously, that's it. I did it with no upgrades. And remember, every time you hip shoot, god kill a puppy. So don't do it. You're The Kid, not Rambo.
No upgrades needed, may be easier with a faster aim time.
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Fire Bellows - Roll into the crowds of birds, and then burst fire into the crowds. Kill every bird, 72 in total, to get the first place prize.
No upgrades needed.
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Galleon Mortar - Target clusters of enemies. That's it.
Faster aiming speed and/or a larger blast radius can help, but I don't think it's necessary.
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Calamity Cannon - Get ready for the suck. This comes in two parts, and unless you're better than this than I am, couldn't do it any other way. First, get third place, get the third place prize, fully upgrade the cannon, come back, win.
Get the super fast firing enemy seeking rockets.
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Bullhead Shield - You'll need both shield spirits for this one (33% movement speed and 100% counter damage). The name of the game is countering attack. The turrets are a given, but the rest are a a matter of getting to know when the enemies attack. Most telegraph their attack with a quick movement. Swap between using the left trigger and right stick to defend, especially when more towers drop. As for the Scumbag at the end: block near an edge, then stay in place until it inflates. Roll out of the way and it'll rocket off the edge.
Congrats, you've won the Proving Grounds.
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