More superhero shenanigans here on Octurbo. Today we visit the foreboding Gotham City to see what ol' growly's up to on the TurboGrafx-16. There are... quite a few strange things about this particular adaptation. The chief of which is that this game was never released outside of Japan, even though it's based on an American comic book and has no Japanese text in it. Oh, but the oddities don't end there.
Honestly, Batman might be the strangest game I've covered yet in Octurbo. I know Lady Sword set a high bar to surpass, but...
Have You Ever Danced With Clyde in the Pale Moonlight?
So I have no idea what the deal is with this game. I'm going to assume the following:
The lead designer assigned to this project had never heard of Batman before. He's seen pictures - the studio sent over several shots of the movie to provide a basis for the art teams - but the finer details about what Batman is and what he does elude him. However, the team down the hallway is busy at work on the NES version of the game and he's determined not to be shown up by his rivals. He quickly does some reconnaissance and discovers that Batman's mostly concerned with "cleaning up the mean streets of Gotham". "Ah," he thinks, "so he's some kind of overly elaborate costumed janitor?" Inspired, he quickly gets to work on a game that accurately depicts the adventures of the Caped Sanitation Worker.
That's probably entirely fallacious, but I can't imagine what lead to re-imagining Batman as a 16-bit Pac-Man clone. Maybe SunSoft wanted to create two very different games to give Batman fans a reason to buy both? There's a lot of cross-pollination between the two, with their similar graphical styles (the game looks excellent, for all its problems) and music (this game has a remixed version of Streets of Desolation, one of the best NES tunes ever composed). It's well crafted, though so weirdly incongruous to what a Batman game should be.
Why the hell is Batman picking up boxes and cleaning graffiti?
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