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    Battlefield 1943

    Game » consists of 4 releases. Released Jul 08, 2009

    Return to the Pacific Theater in this simpler, downloadable, console-exclusive sequel to the massive World War II first-person shooter Battlefield 1942. It was later shut down on December 2023.

    What would you like to see first?

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    FireBurger

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    #1  Edited By FireBurger
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    stange88

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    #2  Edited By stange88

    New maps plz

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    FireBurger

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    #3  Edited By FireBurger

    Just wondering what everyone would like to see addressed first for 1943. Personally, I'd go for New weapons/classes because if I can't change up my play style I'll still be bored on new maps. I also think the damage needs serious reworking though. I just feel bad when anybody shoots at me with an SMG and tank shells/bombs are embarrassing.

    So, how about everyone else?

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    super_machine

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    #4  Edited By super_machine
    @FireBurger: Yeah I hate using the tank because the shell dont have a great blast radius. I've been in situations where I lob shell after shell at a riffle man and even tough the shell lands five feet away, because its not a direct hit the enemy doesnt die. Oh, and what is up with the "anti tank" bazooka? It shouldn't take more than three direct hits to kill a tank. Unless there is a certain spot on the tank that makes it a softer target I would like to know. This is one of the main reasons I don't use any other class but the sniper. As a sniper I can still pilot a plane and destroy tanks. As a sniper I can plant roadside bombs, stick bombs on the tank itself, or rig up a jeep with bombs and go tank hunting. If I could have the riffleman with remote charges I would be unstopable.
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    FireBurger

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    #5  Edited By FireBurger
    @super_machine: The rear of the tank is more vulnerable, as are the sides, I think. One rocket to the rear of the tank plus a thrown grenade will take it out quickly.
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    Pie

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    #6  Edited By Pie
    @super_machine said:
    " @FireBurger: Yeah I hate using the tank because the shell dont have a great blast radius. I've been in situations where I lob shell after shell at a riffle man and even tough the shell lands five feet away, because its not a direct hit the enemy doesnt die. Oh, and what is up with the "anti tank" bazooka? It shouldn't take more than three direct hits to kill a tank. Unless there is a certain spot on the tank that makes it a softer target I would like to know. This is one of the main reasons I don't use any other class but the sniper. As a sniper I can still pilot a plane and destroy tanks. As a sniper I can plant roadside bombs, stick bombs on the tank itself, or rig up a jeep with bombs and go tank hunting. If I could have the riffleman with remote charges I would be unstopable. "
    Shoot the mother in the bum-bum
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    super_machine

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    #7  Edited By super_machine
    @FireBurger: Ok, I thought that might be the case, but I never seem to score a direct hit to the rear. The few times I played the class with the rocket, Its always some crazy fight to stay alive while I'm trying to rocket a moving tank. I'll stick to my suicide jeep tactic.
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    natetodamax

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    #8  Edited By natetodamax

    More maps

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    natetodamax

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    #9  Edited By natetodamax

    More maps

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    Emarosa420

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    #10  Edited By Emarosa420

    Maps. I can live with 3 classes and the existing game modes...but if these maps don't show soon, i'm gonna start losing interest :[

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    CL60

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    #11  Edited By CL60

    Maps

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