Battlefield 3
Game » consists of 15 releases. Released Oct 25, 2011
Battlefield 3 is DICE's third numerical installment in the Battlefield franchise. It features a single player and co-operative campaign, as well as an extensive multiplayer component.
No Commander For Battlefield 3 - Bad Company 2 Blamed
It's going around the interweb now. What it comes down to is that Bad Company 2 didn't use it and it turned out alright. DICE also said that very few used Commander, but they forgot to mention there can only be two in any given game. One for each team.
So, pretty much this is going to be Bad Company 2 with 64 players, and 4 man Squads...with the same four kits.
You have to wonder, if this game was being built as a PC exclusive...how different would it have been?
Well it is the lead platform. And commander isn't that big of a deal. It was cool doing airstrikes but you can do them with the sniper. People never did with they said and no one cared too much." if this game was being built as a PC exclusive...how different would it have been? "
I never really payed any attention to the commander, to be honest, so it remains to be seen if I will notice something is missing in BF3 or if there just isn't any difference.
Still want to hear more about this game, though, if only to hear people go mad over every little feature they remove from BF2.
" @Metal_Mills said:BC2 was always a console focused game even if it was better on PC. BF3 has 64 players on PC and even gotten rid of XP support. That's a pretty big move."Well it is the lead platform. And commander isn't that big of a deal. It was cool doing airstrikes but you can do them with the sniper. "...they said the same thing for BC2 and the only difference that time was the 32 player count for PC. :| "
"@KaosAngel said:Well it is the lead platform. And commander isn't that big of a deal. It was cool doing airstrikes but you can do them with the sniper. People never did with they said and no one cared too much. "" if this game was being built as a PC exclusive...how different would it have been? "
im sorry but people like this piss me the fuck off
the commander wasnt just an artillery man god damn it
" @Metal_Mills said:No one gave a shit what the commander did. Everyone just wanted to me it to call in attacks and drop jeeps or whatever it was. If he said to attack something, no one did it."@KaosAngel said:im sorry but people like this piss me the fuck off the commander wasnt just an artillery man god damn it "Well it is the lead platform. And commander isn't that big of a deal. It was cool doing airstrikes but you can do them with the sniper. People never did with they said and no one cared too much. "" if this game was being built as a PC exclusive...how different would it have been? "
" @Ahmad_Metallic: I've given up trying to explain how BF2 worked. People that never played it, or played very little, just won't get it. "
and they have the fucking nerve to talk like they know what its about.. all they use in their argument is that people ignored his orders.. i will cut my both arms off if any of these commander haters played BF2 for more than 30 hours.
It rarely worked well, people being assholes on the internet and what not. keep in mind, it's 3 and a half years since I've played BF2.
My career as a commander in BF could end in two ways;
1) I got no fucking response from the squads what so ever and all I could do was sit on my ass and throw air strikes here and there and do minor predictions of where I could throw supply- or vehicle drops. And that was only a brief time because no one defended or repaired my artillery pieces. We naturally lost or it was a close call.
2) While the list is the dream scenario, more or less all points got fulfilled by most of the players when they knew I worked to help them and not for my own points.
- Each squad leader literally answered me when I wrote "squad leaders, report in" in the chat.
- I gave individual orders to the bigger squads to different flags and the ones dedicated to planes and sniping, I left alone. Not like they need orders anyhow. (With exceptions of when I actually needed help from the planes and they knew it was important to go where I ordered them to)
- The squad leaders requested support through the tactical map and depending on what I could see on the scanner, I gave them what they needed.
- Sometimes a squad even asked for the car so they could rush to the next flag. Amazing.
- Squads that wasn't sure what to do asked for orders and I gave them attack or defend points depending on the situation.
- I didn't have to throw mortars without being sure people knew it was coming since they had asked for them themselves.
Let's just say those matches we steamrolled the other teams.
While it was more likely that 1) would happen, I would give anything to be the commander again because when things click and 2) was set in motion... That was a a battlefield.
I stick to my firm belief that the hierarchy system would work even better if team work perks would become activated when achieving team goals.
Lastly. Sniper shouldn't get to throw mortar strikes. At best they should get to paint target points for jets to shoot laser designated missiles or more accurate air strike requests to a Commander. Motivate some God damned cooperation to put it in motion.
" @KaosAngel said:They SAY that but do they MEAN it.....are 2 HUGE different thingsWell it is the lead platform. And commander isn't that big of a deal. It was cool doing airstrikes but you can do them with the sniper. People never did with they said and no one cared too much. "" if this game was being built as a PC exclusive...how different would it have been? "
From playing BF 2142 I saw few people playing as the commander. When I was the commander I thought it was boring even with all the shit you could do like call in EMP and artillery strikes. Most of the time it was just dropping supply crates and issuing orders that no one followed or that were plainly obvious to do anyway. The only really useful thing he could do was call in a UAV. The squads were much more important to the player anyway so as long as a good squad system is in place then the teamwork aspect will be fine.
Here's the best (worst) part of the interview:
Squad orders in BC2 are literally "put cross-hair over objective label, hit Q". That's it. Use the one communication key. The same key that you use to request ammo or a ride (that no one listens to) and spot enemies (that quite often doesn't work even with a clear view of the target). You can only set the orders to attack or defend the objective. You can't order your squad to move, attack, or defend any position on the map; only a specific flag or MCOM.We tried in Bad Company 2 to give [commander functions] to players, so you could issue orders to your squad, and you could use gadgets like the UAV that only the commander could use earlier — giving the power back to the players so everyone could use it.
Then there's the UAV. Sure, it's more powerful in BC2, since they gave it offensive power, but there is only one on the map. One. Meaning only one player can ever use it at a given time, where as BF2 allowed both commanders (that's two players) to use it.
The end of the article sums up my feelings pretty well:
If you ask us, this is a textbook example of “dumbing things down”, what DICE calls “make the threshold lower” and we can’t help but feel disappointed that the Commander feature isn’t returning to Battlefield 3. It added a whole new level to the gameplay, which will now be missing in BF3.
" Squad orders in BC2 are literally "put cross-hair over objective label, hit Q". That's it. Use the one communication key. The same key that you use to request ammo or a ride (that no one listens to) and spot enemies (that quite often doesn't work even with a clear view of the target). You can only set the orders to attack or defend the objective. You can't order your squad to move, attack, or defend any position on the map; only a specific flag or MCOM. "It's funny cause it's not even a dumbed down command button...hitting "Q" is even more retarded than the team work in a Halo game. I was so surprised when I first loaded up BC2 and there wasn't a command wheel like BF2 and other games had.
There was nothing wrong with Commander mode in principle, they just need to incentivise following your Squad and CO orders properly. XP distribution should be skewed heavily towards achieving set objectives and winning the round as a team, rather than just personal glory. Not that I want to sound like a hippie here, but I reckon it'd be a pretty cool statement of intent if they gave no XP for kills, making the killing just a means to an end. Not everything has to be about the K/D ratio.
Whether there's a commander or not, there's plenty of room for improving team-wide coordination.
When it's in a fully numbered Battlefield game, yes it is." Is a 64 player Bad Company 2 with a enhanced destruction engine and jets really such a bad thing? "
@B0nd07: The UAVs in BC2 and BF2 are two of the least similar things to share the same name. The UAV in BC2 is more like an attack drone with a little bit of recon capabilities.
I'm so fucking sick of all the BF2 players bitching about this game. I played BF2, and yes it was great, but have you ever heard of a little thing called "progress"? Most of you decrying BF3 sound like you just want a better graphics version of BF2, which is not what DICE is going for. They want to make a NEW game, not rehash BF2. Until we can see how the game actually plays, STOP COMPLAINING.
" So, pretty much this is going to be Bad Company 2 with 64 players, and 4 man Squads...with the same four kits. "So it's going to be awesome then? Great!
Seriously, I don't get why anyone would care about commanders. I played my load of BF2 and could not care less about commanders back in the day. I was not the only one. So this whole uproar thing baffles me. The game is going to be fucking rad people, stop complaining!
" Most of you decrying BF3 sound like you just want a better graphics version of BF2, which is not what DICE is going for. They want to make a NEW game, not rehash BF2. "I don't believe that's true at all. BF2 is exactly what they want to try to recreate, but for consoles. DICE tried something fresh and innovative with 2142 and it was boycotted by the mass of BF2 players because it wasn't yet more fucking BF2. As much as I would like to see DICE really think outside the box and do something actually new, they just seem to want to reclaim that BF2 fervor with a new set of gamers.
@President_Barackbar said:
While I see your point and find it to be very valid. People do cry outrage a bit too soon since all we've seen so far is only a ten page spread in a magazine." I'm so fucking sick of all the BF2 players bitching about this game. I played BF2, and yes it was great, but have you ever heard of a little thing called "progress"? Most of you decrying BF3 sound like you just want a better graphics version of BF2, which is not what DICE is going for. They want to make a NEW game, not rehash BF2. Until we can see how the game actually plays, STOP COMPLAINING. "
But I still wouldn't call the things they talk about in BF3 so far to be progress. At least not on the gameplay department. All we've seen is sketchy answers as to why this and that probably won't make it into the game.
Removing things and better graphics seems to be exactly what they're doing. I've yet to read anything that's actually new and different from BF2, aside what they changed to use in Bad Company 2. Which, bluntly seen, is shrunken features from BF2.
Instead of iterating on the hierarchy gameplay, it seems they removed it. Support actions that otherwise demanded teamwork of said hierarchy seem to have been removed in favor of giving everything to the individual classes.
I say people that eagerly have waited for the proper sequel of BF2 have well in their right to vent disappointment. I think the biggest mistake DICE have done was to even mention mutliplayer before they started rolling out more to show for.
The speculations are crazy and it won't stop until DICE shows us what they've actually done with these features, or what new things they are going to roll out with the decisions to remove them. All we know right now is that it's Bad Company 3 with higher player count, jets and prone.
That's not exactly progress to me and most players from BF2.
" @KaosAngel said:Oh yea it will. Not in a financial sense, as it is right up the CoD alley to the mainstream, so it is a safe thing to do. But it will hurt its integrity as a game about reliance on others to do things you cannot do depending on who you are. Snipers shouldn't freely call up mortars out of nowhere. Soldiers shouldn't have free access to UAV's as that is nonsense. A commander should at least be there to greenlight the use of these things via saying yes and no to incoming requests for commander powers if they didn't want to use the previous setup of the commander." @Meteora said:Sounds like it'll hurt the franchise more than anything. =/ "....if it helps, they're making UAVs and shit as a Kill-Streak rewards. "" No commanders sounds like there will be more unorganized free-for-all attacks than anything. "
If every soldier can potentially simultaneously call in for UAV's, mortars or anything freely within a short timespan, it won't be Battlefield anymore, but CoD. That is a stretch though as I would think they would not be that silly to do that.
" @KaosAngel said:He hasn't. He's just assuming things from their comment around the use of the UAV from Bad Company 2. There has been no official word about how the UAV actually will be used." @Meteora said:Where did you read this? "....if it helps, they're making UAVs and shit as a Kill-Streak rewards. "" No commanders sounds like there will be more unorganized free-for-all attacks than anything. "
" Is a 64 player Bad Company 2 with a enhanced destruction engine and jets really such a bad thing? "have you played Battlefield 2 for a long time ? if so, im willing to discuss this with you, fellow BF veteran. if not, i dont know what you're doing here.
" Please, continue to bitch about things no one cared about until they removed them. "Oh really now? These features have been the core of people's wishes, interests and desires when it comes to the original Battlefield series.
That you don't care about them is irrelevant but the ones that actually played BF2 cared then, care now and will care for a good long while.
It's really not. This is just how gamers react to change to things they like." Is a 64 player Bad Company 2 with a enhanced destruction engine and jets really such a bad thing? "
See: Diablo 3, Halo Reach, Street Fighter 4, that new Devil May Cry, etc.
they were expecting more too, I guess.
i played a whole bunch of BF2 and 2142 back in the day. i never remember ever being commander, probably because i didnt care. i also don't remember specifically what they did or having a huge impact on the game.
i remember reading the interview answer that talked about this, and how very few people got to be the commander. that's certainly true since there was only 2 per game. saying how they wanted to spread out the commander abilities to allow more people access to it. which kinda makes sense when you think about it.
the thing is, that its a cool concept but with the amount of BF2 and 2142 i played (alot) you'd think i'd have a better opinion on it, all i remember from the commanders in those games was them doing artillery strikes (cus i blew those up) and them going on crazy power trips screaming at everyone. i mean its a game, its supposedt o be fun, i dont want to be screamed at by a kid on a power trip.
sounds like they are going to have all the commander stuff in the game, just without the designated commander role. sounds good to me.
though some of you might have played with clans in BF2/2142 so the commander role might seem more appealing to you guys. my experience was generally stuff randomly blowing up from artilliry strikes and some guy i dont know yelling at me for attacking B instead of C AFTER we took it.
It's more that, from what have been written so far, they seem to have called quits on the team system that bound the players together. Even without the commander they had a squad leader hierarchy and he became a spawn point that people needed to keep alive in order to keep the assault going. The medic became crucial in case the squad leader went down, he had to be revived. If the squad leader went out of play, the squad would have to start over if they started to be picked off like flies. It forged a squad together instead of now where people just point at a flag and run until one of them reach it and then the rest spawn on him and sit there. To me it's more the worry that there will be little motivation to stay close together as a squad as there's no real punishment at all since you can simply spawn on everyone." i played a whole bunch of BF2 and 2142 back in the day. i never remember ever being commander, probably because i didnt care. i also don't remember specifically what they did or having a huge impact on the game. i remember reading the interview answer that talked about this, and how very few people got to be the commander. that's certainly true since there was only 2 per game. saying how they wanted to spread out the commander abilities to allow more people access to it. which kinda makes sense when you think about it. the thing is, that its a cool concept but with the amount of BF2 and 2142 i played (alot) you'd think i'd have a better opinion on it, all i remember from the commanders in those games was them doing artillery strikes (cus i blew those up) and them going on crazy power trips screaming at everyone. i mean its a game, its supposedt o be fun, i dont want to be screamed at by a kid on a power trip. sounds like they are going to have all the commander stuff in the game, just without the designated commander role. sounds good to me. though some of you might have played with clans in BF2/2142 so the commander role might seem more appealing to you guys. my experience was generally stuff randomly blowing up from artilliry strikes and some guy i dont know yelling at me for attacking B instead of C AFTER we took it. "
I'm all for the commander but I won't cry rivers over it going. But I am worried over how the team play is going to be handled. They have said things are suppose to be pretty sweet for this game so I'm not going to say bad things about it. But I'm still worried about losing one of the changes to the franchise that properly motivated tactical team play. Because I have certainly not felt much of that when playing Bad Company 2.
It sucks, but I have come to accept stuff like this as just being a part of gaming now- even though it pisses me off to no end. I honestly can't remember the last time I heard a developer actually follow through when they say they are not dumbing a game down for the consoles.
" @B0nd07 said:Wow you sure are bashing my favourite games...." Squad orders in BC2 are literally "put cross-hair over objective label, hit Q". That's it. Use the one communication key. The same key that you use to request ammo or a ride (that no one listens to) and spot enemies (that quite often doesn't work even with a clear view of the target). You can only set the orders to attack or defend the objective. You can't order your squad to move, attack, or defend any position on the map; only a specific flag or MCOM. "It's funny cause it's not even a dumbed down command button...hitting "Q" is even more retarded than the team work in a Halo game. I was so surprised when I first loaded up BC2 and there wasn't a command wheel like BF2 and other games had. "
That sounds cool, but it also sounds lame for those who are not the commander or people who want to go off and do their own thing. I know how to play and having some dude tell me to do something that I don't want to do would piss me off. Not saying I am not for team work, but I know what I am good at and can communicate to my squad to help me out if I need." My career as a commander in BF could end in two ways;
1) I got no fucking response from the squads what so ever and all I could do was sit on my ass and throw air strikes here and there and do minor predictions of where I could throw supply- or vehicle drops. And that was only a brief time because no one defended or repaired my artillery pieces. We naturally lost or it was a close call.
2) While the list is the dream scenario, more or less all points got fulfilled by most of the players when they knew I worked to help them and not for my own points.Let's just say those matches we steamrolled the other teams. While it was more likely that 1) would happen, I would give anything to be the commander again because when things click and 2) was set in motion... That was a a battlefield. I stick to my firm belief that the hierarchy system would work even better if team work perks would become activated when achieving team goals. Lastly. Sniper shouldn't get to throw mortar strikes. At best they should get to paint target points for jets to shoot laser designated missiles or more accurate air strike requests to a Commander. Motivate some God damned cooperation to put it in motion. "
- Each squad leader literally answered me when I wrote "squad leaders, report in" in the chat.
- I gave individual orders to the bigger squads to different flags and the ones dedicated to planes and sniping, I left alone. Not like they need orders anyhow. (With exceptions of when I actually needed help from the planes and they knew it was important to go where I ordered them to)
- The squad leaders requested support through the tactical map and depending on what I could see on the scanner, I gave them what they needed.
- Sometimes a squad even asked for the car so they could rush to the next flag. Amazing.
- Squads that wasn't sure what to do asked for orders and I gave them attack or defend points depending on the situation.
- I didn't have to throw mortars without being sure people knew it was coming since they had asked for them themselves.
Don't get me wrong, in concept that sounds amazing but in practice you are asking a lot of other players.
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