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February 22 2010
Battlefield 3 Will 'Absolutely Blow Everyone Away'
Liliegren: What the PC version is going to be, Battlefield 3, I think it's going to absolutely blow everyone away, but I can't tell you what it is, but it will blow people away.
http://www.gamingunion.net/news/battlefield-3-will-absolutely-blow-everyone-away--1075.html
July 31 2010
Battlefield 3. What we know (and think we know) so far.
The Beta announcement and reaction
- July 30th 2010: EA announced that purchasers of the Limited Edition of Medal of Honor for the PC, Xbox 360 and PlayStation 3 will receive an invitation to the beta. There is no date to when the beta starts but will most likely begin in Early to Mid 2011.
- News of BF3 going fully multiplatform sends shockwaves thru the internet. PC gamers think the worst and everyone is quick to jump to their own conclusions. The game hasn’t even been shown in any form. And no official details have ever been released.
- July 31st 2010: Alan Kertz (Battlefield developer) aka Demize99 tweets: “Battlefield 3: Lessons in Unorthodox Game Announcements.” A humorous response to the massive backlash and fan assumptions with the news of the multiplatform beta. Also the dev later posted, "I know exactly what PC players are concerned about, I don't think words will soothe them and I have no comment anyway." Dont jump the gun appears to be the message.
The initial BF3 rumors:
- Set in modern day (just like BF2)
- 40 players PER team. 40 vs 40 battles.
- Squads and Commanders are present, introduced are “Battalions” which consist of three to four squads.
- Two playable factions, NATO and MEC (Middle Eastern Coalition)
- Same “ticket-based” [conquest] gameplay style as before
- BF3 Maps are mostly urban, based in Middle East
- Five playable classes; Sniper, Assault, Engineer, Medic and Support
- Will feature 48 different BF3 vehicles (24 for each faction)
- Will feature 34 different BF3 weapons (17 for each faction) and another 22 unlocks (for both factions), in total 56 different weapons.
- Other unlocks include different types of ammunition, body armor, helmets, camouflage and accessories.
- Battlefield 3 Online stats tracking, awards and “real world ranks”
- “Soldier” feature, looks like MMO-styled characters and avatars
- Battlefield 3 Ranked servers will be available for resellers weeks before the game ships (for testing, apparently, ed.)
- In-game replay and recording feature
- VoIP, friends list, in-game IM-client and “extensive clan support”
- Built in auto software updater (no more patches!, ed.)
- Widows Vista and OS X
- A map is mentioned by name, called “Baghdad Burning”, and appears to be a massive urban map, similar to BF2’s very popular “Strike at Karkand”.
- Among the leaked features are some impressively large numbers: 56 total weapons, 48 total vehicles, and most stupefying of all, 40 vs. 40 battles. With teams that big, it's no wonder they're also reportedly adding a new tier to the squad mechanics introduced in Battlefield 2. Squads and the commander role return, but now three or four squads will form a battalion.
http://forums.electronicarts.co.uk/battlefield-3/1268259-battlefield-3-what-we-know-think-we-know-so-far.html
October 21 2010
DICE on Battlefield 3: PC gamers “have higher expectations”
Writing as Demize99, Alan Kertz from DICE posted on the EA forums to say that “consoles generally are less tolerant of overly complex interfaces. They have less buttons, you need more elegant interfaces.”
He adds, “PC players have their own set of requirements. They tend to play only on PC, and they know their PCs have capabilities beyond that of a console. The gap is narrowing, but PCs still have a clear advantage in memory.PC players also demand a PC interface, a server browser, and anything that feels like it might have been “ported” from a console is going to get flamed hard. They are more forgiving of complex systems and will tear any design down into its parts to really figure out how it works. It’s a damn sight harder to please a PC player, they have higher expectations.”
“It’s too early to talk BF3 specifics. But it’s never too early for me to acknowledge that PC players have a fear that BF3 will be “consolized.” PC gaming is alive and well, BFBC2 has proven that and no one at DICE or EA can argue with the numbers. Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it.”
http://www.pcgamer.com/2010/10/21/dice-on-battlefield-3-pc-gamers-have-higher-expectations/
April 13, 2011
DICE to Focus on the PC with Battlefield 3
Do you feel the consoles are holding PC games back?
Yes, absolutely. That's the biggest problem we have today. Most games are actually still based on the same core idea that the consoles are your focus, the superior platform or something. I don’t know why. That was the truth 5 years ago, but the world has moved on. PCs are way more powerful than the consoles today and there are actually almost zero games out there that actually use the benefits of this. So for our target of what we want to hit, we are now using the more powerful platform to try and prove what we see gaming being in the future rather than using the lowest common denominator, instead of developing it for the consoles and then just adding higher resolution textures and anti-aliasing for the PC version. We're do it the other way around, we start with the highest-end technology that we can come up with and then scale it back to the consoles.
For those unfamiliar with the Battlefield franchise or just the Bad Company series, can you explain what all the buzz behind Battlefield 3 is about?
It is the successor of course to Battlefield 2. It's not supposed to be connected to the Bad Company series. It's actually been more than five years since Battlefield 2, which, of course, has made us think a lot about how this next big Battlefield game should be. One of the conclusions that we made quite early was that if you really want to move gaming forward, you need to go back to the original idea. Look at the core of what you want to achieve rather than to just do an iteration on our existing technology for instance. We actually designed the game based on what we wanted to see in the future rather than what can merely be built today. And then we realized we had a lot of problems with the technology we had so we went back to the drawing board and just redid the whole engine based on our needs, rather than doing it the other way around. I think that's one of the big reasons why it's been taking so long for us to release anything from Battlefield 3 because the technology wasn't done. And also the fact that if you look back 5 years when the consoles, the high definition consoles, were released, they were actually better or good as high-end PCs back then.
http://www.geforce.com/News/articles/battlefield3-interview
Oct 11, 2011
Battlefield 3 Beta Interview
GameSpy: The beta didn't support in-game VOIP; players had to form a party through battlelog to be able to chat just to their party. Will Battlefield 3 include in-game VOIP – be it squad or team based – at launch? Lars: No, on PC this (battlelog) is what we're going to ship with. Then we're going to evaluate how we move forward with this. It's something we've heard from the community, it's something we understand. At the same time, building a game of this size, you can't win all of the battles. The convenience of going in with friends with your party VOIP channel and keep it even after the game, is definitely a strength. That's just the start – we can definitely evolve from there down the road.
GameSpy: We've heard there's going to be a command rose at launch for PC. Is that still going to be ready for launch? What sort of functionality might it include? Lars: It is on our list for trying to get in there at launch. It is the usual things that you can really miss on the battlefield. Bail out is a typical one; you're sitting in a helicopter and you realize that you want to attack the flag, and there's no way to tell you're buddy that you're going to bail out.
GameSpy: What about ammo, medpacks, that sort of stuff? Lars: We have the context system today, but it was buggy in the open beta. We've been hammering it to get it right.
GameSpy: The PC version looks quite different to the console versions. Do you think there will be any critical backlash from console gamers? Most of the marketing material is very PC focused, so they might be expecting something different to what they end up getting? Lars: I don't think so. Most gamers do realize that the consoles are five years old, and if someone buys new SLI cards for their monster PC, there will be something extra for the PC. If we kept everything on console level for those PC players, then they would rightfully strangle us! I do think we have managed to push the boundaries of the consoles to a level where I feel we've passed the competition. That's all you can ask out of the team at this point.
GameSpy: Do you think building for PC first and foremost will give DICE a headstart when it comes to developing an engine for the next gen consoles? You'll be adept at multicore, multi-GPU and DirectX 11, where many other companies won't? Lars: The main focus has been to build a game. Of course we have the technical thinking behind it, but we've been leading with console for quite some time now and it was time to turn it around to refresh all of our knowledge on previous titles. But yeah, the Frostbite 2.0 engine has been built to – as far as we possibly can – prepare for a modular approach to whatever may come in the future.
GameSpy: A lot of the oldschool, hardcore Battlefield players are asking for an advanced flight model option for choppers and jets – any chance you'll consider this requests? Lars: For now we're leaving them the way they are, and will let the game live for a little while, then start the communication with the community to see where we stand.
http://pc.gamespy.com/pc/battlefield-3/1199753p1.html
From what I have read PC lead refers to using the graphical power of the PC. Search online and you will see that PC lead and PC centric features are not even in the same sentence. Always when PC lead is talked about, there is use of DX11 or powerhouse PC hardware... but not the features found in BF2 (a PC only game, thus the last modern benchmark for PC centric Battlefield game; after 1942/Vietnam).
I'm curious to find out, during what state of development of BF2, for example, was commo-rose introduced? At the end? Surely, they would need to test the commo-rose out and see how it works in-game; they couldn't have added it in the end.
Seems like BF3 PC is a console port, BUT with extra tender love and care ONLY for the renderer and NOT with respect to the features needed by PC users.
They should've map large maps with spread out flags, like 1942, and have different versions of the maps that cater to people who like flags closer together. Plus there are only 2 factions in BF3, ripping a page out of BC2. Previous Battlefields (like 1942, Vietnam, BF2) had several factions and a wide variety of weapons for each faction.
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