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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A board game is a game played on a mostly-static surface using markers or chits to indicate player progress. Many video game board games are based on tabletop games (Catan, Monopoly), but some, like Mario Party and Culdcept, are original designs that use board game design as a starting point.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A coupon for a non video game product is included with the game.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
SpeedTree is a software toolkit that generates realistic forests on the fly.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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