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Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A non-interactive sequence within a game most often used for plot advancement.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Sometimes you want a challenge, sometimes you wanna coast.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
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