Patrick wrote an article on Kotaku how he is obsessed by Bloodborne. Can be viewed here.
I think his article is kind of a miss. I agree with him that Bloodborne is great, but his trying to speak to the hardcore Souls player, sort of rubs me the wrong way. I realize this probably makes me come across with a superiority complex, but he just isn't a hardcore player. It doesn't seem like he understands what people get out of it.
Two quotes that mostly stand out to me, talking about hardcore players:
Hardcore Souls fans:Bloodborne is both familiar and fresh, a reimagining of the Soulsformula as creative and boldly designed as Dark Souls. If you were disappointed by Dark Souls II, there's a good chance that this is the game you wanted.
This just doesn't make any sense to me. Yes, Dark Souls II felt like more of the same, but that is usually precisely what hardcore players yearn for. I get that he was disappointed in Dark Souls II himself, but that doesn't mean the active community, hardcore, were. There are very few people that still play Dark Souls online, while DSII is vastly populated even today, and for good reason. The actual hardcore crowd plays these games to master them, not to play them once like Patrick does. They're playing it nearly a hundred times with different builds, different gear and different strategies to approach the world. The actual hardcore community is concerned with Bloodborne, since it seems like it doesn't have the longevity that Dark Souls II has. Not so much because it is a shorter game, but because it appears the number of possible builds and creativity thereof, seems dramatically decreased. Even compared to the first Dark Souls, this seems to have less diversity in that respect. Of course it is still early to tell for certain though so I could be wrong about this.
His other comment about there being no shields:
This dismantles the heart of old school defensive Souls strategies that relied on backing off from whatever's attacking, healing, and moving back in. Now, it makes more sense to dodge the attack, get in close, and dish out a few strikes.
He established to talk to both hardcore and regular players first, yet he leaves that out here. The core community has vastly dropped using the shield since Demon's Souls even, and it became the standard in Dark Souls. It always made more sense to dodge (or parry) the attack and retaliate. That was old school. I get that he has played all three games the exact same way, but to someone like me, Bloodborne felt instantly familiar. I didn't miss the shield at any point. In fact, the much more generous visceral attack set ups has made it easier in that regard.
I am missing any criticism from him regarding the bosses. I distinctly remember him saying he thought Dark Souls II bosses' were too easy and a couple of sentences after that stated he couldn't beat a couple of them without summoning. From what I gather he said he has died 20+ times on some bosses in Bloodborne, but have read nothing but praise so far. I am confused by this. Apparently some bosses in DSII gave him so much trouble he had to summon, but his conclusion was that they were too easy. Yet here it is a good thing somehow?
Maybe I am hinging too much on what he says, and again I realize this makes me come across as a dick, but as an actual hardcore player, I feel disconnected from this written piece; while I do agree Bloodborne is a great game thus far. The bosses just aren't doing it for me. They don't seem very interestingly designed and I have beaten all but one of them on the first try (I'm 4 bosses in). Visceral attacks are just too powerful on them. Coupled with the well designed, but incredibly monotonous world and the prospect of little diversity for different builds, I tend to think this might be the lesser of all the Souls games thus far. It's great my first time through, but I'm not having ideas for subsequent playthroughs while playing through it my first time that I normally have with these types of games.
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