In bloodborne I've hit my limit with stupid directionless nonsense. Byrgenwerth is a pinnacle for this garbage.
I just got to byrgenwerth and I had to look up the solution, which feels cheap.
How in the world is it apparent that you'd need to jump off the platform into what looks like a moonlit lake when we could assume that would kill the player in almost every circumstance?
Am I to rely on in game messages to find that solution? My game didn't have any messaged clues. That is awful game design that makes these games not fun.
Getting lost in a game hitting dead ends is a huge pain. Why does From Software think this is clever game design?