I think Bloodborne is a really good game. I found the setting, the visuals, the changes to the combat and the plot itself to be really well put together. However, after beating it and going through about half of NG+ (along with a handful of chalices), I've realized that I don't think it has captivated me quite like the others did because I got through it relatively painlessly.
As most familiar with the Souls games can attest to, much of the satisfaction and enjoyment from these games comes from beating the bosses. But more specifically, I've found that the satisfaction is rooted in beating a boss only after being obliterated by it a number of times before and that never happened with me in Bloodborne. The first time I beat a boss on the first try, it did feel really good because of the expectations I had for the difficulty of the game, but then it happened again and again and I kept on waiting for something to really push me. I've been trying to figure out why this happened, because I'd think that with the changes to the combat it'd be different enough to be a challenge to those familiar with these games. I wasn't overleveled and I don't think it was due to a lack of creativity in bosses, either, because there are quite a few with really interesting twists. In comparison to some of my experiences in DS1, including O&S, Gargoyles and Seath, I blew through this game without a problem.
So I guess I'm wondering if this is the fault of the game or not. Did they not change up the combat mechanics enough to challenge veterans? Is it easier due to certain concessions made because of those changes (healing speed, invulnerability frames)? Or is it simply that after a certain number of these games, one gets familiar enough with them that they won't seriously challenge no matter what?
Also, important thing, I missed two boss fights on my first playthrough because I played blind and one and a half of them broke from that memory leak bug, so maybe those were the best fights in the game. I will find out on the rest of my NG+ run.
Below I have my death tally for each boss, for reference:
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