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    Borderlands

    Game » consists of 30 releases. Released Oct 20, 2009

    Borderlands is a first-person shooter RPG from Gearbox Software that puts players into the shoes of one of four playable characters as they traverse the hostile planet of Pandora in search of a mysterious "Vault," said to contain priceless unknown riches and alien technologies.

    What Do You Think Of Borderlands' New Artstyle?

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    RipTheVeins

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    #1  Edited By RipTheVeins
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    RipTheVeins

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    #2  Edited By RipTheVeins

    I've seen more and more comments about the new look of the art style saying that either they don't like it or hate it. It made me kinda sad since I think it's pretty rad, so I was just wondering what the GB community thought about the "concept-art" style.

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    boj4ngles

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    #3  Edited By boj4ngles

    It looks great.  Is it cell shading?  Whatever the style is called it's awesome.

    Hopefully they won't be inspired by one of Diablo's less spectacular elements which was to have monsters that are differentiated only by their color scheme.

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    MistaSparkle

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    #4  Edited By MistaSparkle

    From what i remember of the old sort of art style ( if you can even call it art ) it was not too impressive. Especially compared to the new art. The new cell-shaded type looks really great to me. To me it was completely worth the time it took to redo the art style. I also think that this new art style will really entice people and draw them into the game.

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    RipTheVeins

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    #5  Edited By RipTheVeins
    @boj4ngles: yeah, it's pretty much cell-shading, but they call it "concept-art style."  Which is pretty much in the vain of Rail Shooters being called "Guided First-Person Experiences."
     
    I agree with the palate swap, but I do hope that, like in Diablo, that there's a secret cow level.
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    SunBurntYeti

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    #6  Edited By SunBurntYeti

    The art style is different to most other shooters out there, I think it's awesome that they're trying something different with Borderlands.

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    boj4ngles

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    #7  Edited By boj4ngles
    @RipTheVeins:

    LOL if borderlands has a cow level it could end up playing like a level of Serious Sam.  In other words a one man video game holocaust facilitated by absurdly powerful weapons.
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    Akeldama

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    #8  Edited By Akeldama

    i love it

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    Dr_Feelgood38

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    #9  Edited By Dr_Feelgood38

    I like the fact that it's clear, not gritty, and even colorful in some areas. In fact, it might be the most colorful wasteland shooter ever! It's awesome.

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    Neopezz

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    #10  Edited By Neopezz

    I absolutely adore it, just the thing Borderlands needed.

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    VampireWhale

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    #11  Edited By VampireWhale

    I also dig it..

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    RipTheVeins

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    #12  Edited By RipTheVeins
    I'm glad to see all of the positive messages, and  @Dr_Feelgood38:  I totally agree; colors can be just as bad-ass as gray, when applied properly.
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    bybeach

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    #13  Edited By bybeach

    looks good! it does set a differrent direction in how the charactors  appear.

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    Jerr

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    #14  Edited By Jerr
    @Akeldama: Why?
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    MistaSparkle

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    #15  Edited By MistaSparkle

    Plus they have a great trailer.

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    Akeldama

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    #16  Edited By Akeldama
    @Tallica9000 said:
    " @Akeldama: Why? "
    its unique and really cool to look at. 
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    CowMuffins

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    #17  Edited By CowMuffins

    I think it's great. I loved Prince of Persia's art style, and I'm glad more games are taking this approach. I'm glad more people are trying different things rather than the classic "Unreal Engine 3 Look" with parallax mapping on everything.

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    Jerr

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    #18  Edited By Jerr
    @Akeldama:  It looks like the Crackdown art style
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    RipTheVeins

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    #19  Edited By RipTheVeins
    @Tallica9000 said:
    " @Akeldama:  It looks like the Crackdown art style "
    I don't think it looks like Crackdown at all, more like the new Prince of Persia game than anything.
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    fr0br0

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    #20  Edited By fr0br0

    It just needs a cute Young Link and it would be the greatest game ever.

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    Jerr

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    #21  Edited By Jerr
    @RipTheVeins:  Cel-shading is cel shading, therefore i dont think its outrageous to say it looks like crackdown and PoP
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    Marcopolo

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    #22  Edited By Marcopolo

    It's awesome!  Something new and different to all the FPS and not including it's gameplay style.

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    Lunarbunny

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    #23  Edited By Lunarbunny

    It's not exactly cel-shading, but it does include the heavy inked border style and more solid (but not the totally solid) colors similar to cel-shading. It's a mixture of styles closer to Prince of Persia than real cel-shading.


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    yakov456

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    #24  Edited By yakov456

    It's cool they are trying something different. But I don't care for it.

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    sai

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    #25  Edited By sai

    what was the old one? can someone stitch up some comparisons?

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    pweidman

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    #26  Edited By pweidman
    @yakov456 said:
    "It's cool they are trying something different. But I don't care for it. "

    Pretty much how I feel.  The concept of the genre mix of rpg and shooter is a brilliant idea though .........so bottomline,  it may be really great regardless.   But it looks a little too arcade with the graphical style and busy HUD from what I've seen,  for my taste in general.  The gameplay overall could be a big win anyway, so I'm still very interested.
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    GrindAxis

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    #27  Edited By GrindAxis

    Indifferent. I liked the old artstyle as much as I do the current one. 

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    mordukai

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    #28  Edited By mordukai

    This video clip pretty much summons up my feelings towards the new art style.

      

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    natetodamax

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    #29  Edited By natetodamax

    I think it's pretty neat. Turned me onto the game.

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    ThomasP

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    #30  Edited By ThomasP

    It's refreshing.

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    deactivated-5c5cdba6e0b96

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    @boj4ngles said:
    "

    It looks great.  Is it cell shading?  Whatever the style is called it's awesome.

    Hopefully they won't be inspired by one of Diablo's less spectacular elements which was to have monsters that are differentiated only by their color scheme.

    "

    You know whats funny? for some reason I always liked how they did that in Diablo 2, and it's just a lazy way out to make a harder enemy a lot faster then creating a whole new one, but I don't know, as I fought the black imps I almost felt they were the bad ass version of the red/blue and gold ones, but I know where your coming from here and I hope borderlands doesn't fall into the same foot steps, as this game is a whole different ball park and probably wouldn't go as well.
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    owenneil

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    #32  Edited By owenneil

    I don't care for it, if the games good it doesn't matter. but i can't see me getting sucked into the game, as i would with realistic graphics.

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    demonbear

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    #33  Edited By demonbear

    I think its great, it has a personality now. The first art style was generic wasteland shooter #663964

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