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    Boris Briss

    Person »

    Short summary describing this person.

    Credits

    Credits
    • Programming
    • Assassin's Creed: Revelations - Gameplay Engineering & Entertainment Analysis - 3C Experimentation (Control, Camera, Controller)
    • Child of Eden - Gameplay Engineering & Entertainment Analysis (Kinect Controls and Feel)
    • Far Cry 3: Blood Dragon - Gameplay Programmer (Weapons / Vehicles / Palyer Locomotion / Open World Gameplay) | Ubisoft Montreal
    • Far Cry 4 - Gameplay Programmer | Ubisoft Montreal
    • R.U.S.E. - Gameplay Programmer (In line with the design team, in charge of implementing and tweaking various AI and gameplay systems: Flocking, State machines, enemy behavior, player abilities, camera, controls)
    • Tom Clancy's Ghost Recon: Future Soldier - Gameplay Engineering & Entertainment Analysis - 3C "Control, Camera, Controller" and Aiming Assistance
    • Unclassified
    • Far Cry 3 - Gameplay Programmer (Vehicles / Wingsuit, Parachute / Player Tattoo / In-Game Encyclopedia / Aiming Assistance / 3C "Character, Camera, Controls" / Weapons / Skills and Player Progression)

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