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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A level that is focused entirely on a boss encounter.
A Boss fight that can only be won by climbing onto the enemy.
Usually done for stylistic purposes, these characters or objects lack limbs connecting their hands or wheels or other extremities to their body. The resulting appendage merely floats in mid-air in a mildly disturbing way.
The last boss you face in a game, usually representing the final climax of the game.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
Wall Masters are gigantic disembodied hands that attack Link while he is in dungeons. If one manages to grab him, he will be returned to that dungeon's entrance.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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